Esoteric Software
Navigation
Accueil
Blog
Forum
Support
English
Español
Accueil
Blog
Forum
Support
Spine
Fonctionnalités
Galerie
Bibliothèques
Apprendre
FAQ
Tester
Acheter
Fonctionnalités
Galerie
Bibliothèques
Apprendre
FAQ
Acheter
Tester
Spine Forum
S'inscrire
Se connecter
Runtimes
Discuss using the Spine Runtimes.
Nouvelle discussion
Runtimes
Toutes les discussions
Étiquettes
Editor
Runtimes
Unity
Unreal
Godot
Bugs
Tutorials
Showcase
Networking
International
Off-topic
Announcements
Pertinence
Pertinence
Activité
Popularité
Nouveauté
Ancienneté
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 réponses
P
Physics constraints behave inconsistently in the editor and Unity
Runtimes
Unity
使用当前最新版的SPINE和SPINE-UNITY,在SPINE中制作的物理效果在UINTY中的表现有差距,并且当我尝试调整SkeletonAnimation 组件中的 Physics Inheritance 设置时,无论调整为任何数值,对物理模拟都没有任何影响,似乎这个参数没有起到任何作用 Using the latest version of ...
9
9 réponses
MixBlend behavior
Runtimes
Unity
Hi, this is probably not specific to Unity, as I can reproduce it in Spine editor too. I discovered that the behavior of MixBlend is different for track 0 and higher tracks. W...
2
2 réponses
Toggle Active State impacting animation update frame
Runtimes
Unity
Hey all, I hope everyone is doing well. I'm working on a small project where someone can aim and shoot from a side scrolling character. When starting a scene with the gameObje...
7
7 réponses
A
spine-unity 4.3-beta
Runtimes
Unity
Hello! Does spine-unity 4.3-beta (2025-04-28) work with Spine 4.3.35-beta (May 29, 2025) ? I'm getting an error on importing in Unity 2022.3 : [Worker24] Error reading skeleto...
6
6 réponses
T
PIXI v8 with Attachment
Runtimes
Our team is new here. In spine-pixi-v8/example/slot-objects.html tooth1.x = -10; tooth1.y = -70; We don't know where we can get these values from. Thanks for your help!
6
6 réponses
L
How should I use the 'vertices' in Attachments ->mesh
Runtimes
Godot
I need to generate the Godot .tscn file based on the exported .json file, but I am unable to use "Runtimes". After processing the vertices, I am unsure how to use them to gene...
2
2 réponses
B
How to combine skins from different Spine files in Unity6?
Runtimes
Unity
Hi everyone, I’m using the Spine Unity Runtime and I have a question about mixing skins. I have a character (say Spineboy) that comes with a few skins — for example, some hats...
0
0 réponse
J
隐藏MeshRenderer切换动画,再打开MeshRenderer会导致显示异常
Runtimes
如题, 将MeshRenderer隐藏, 调用SetAnimation切换动画后再打开MeshRenderer,Spine动画会显示异常,目前有两种方式可以规避 1: MeshRenderer设置为Enable后,重置动画,清理轨道信息,再设置动画并且将动画设置为对应的time 2:修改SkeletonAnimation的scale为0,MeshR...
6
6 réponses
S
json文件导入unity中的帧率问题
Runtimes
Unity
4.1版本下json文件导入UNITY中播放帧率默认每秒60帧,更新到4.2版本后导入UNITY中播放速率默认只有30帧,spine设置都是默认没有动过,谁能帮忙解答下是为什么?
3
3 réponses
Z
Spine-Unity Frame
Runtimes
Unity
Spine4.2请问如何导出Spine动画到Unity中能让动画帧率变为60fps,现在的动画是按30fps算的,在高刷新率显示器下动画流畅度会下降 How to set the exported Spine animation to 60 frames per second in Unity
2
2 réponses
Using Spine for every animated thing
Runtimes
Unity
Hey, I was talking to my programmer partner about how nice it would be not having to rely on diferent animation systems in our project, and we were wondering if it would be vi...
3
3 réponses
Z
Physical 动画在unity内显示错误,
Runtimes
Unity
当我设置头发的物理骨骼后,在游戏内,如果移动角色,头发的物理骨骼会静止,并且旋转角度偏差的很厉害,原地动画就没有错误,我猜测是在世界中移动了,物理骨骼产生了二次运算,请问怎么关闭这种错误呢?关掉在游戏内移动而导致的物理骨骼错误
0
0 réponse
P
Flutter Runtime - Overbright Slot Color
Runtimes
Hello! Just wondering if I can reliably set the RGB color of a slot with values greater than 1, thereby making those values higher (and therefore brighter) ... On mobile devic...
3
3 réponses
A
MixBlend Add bugging on Owl Example Project
Runtimes
Unity
Bugs
Hi, I'm trying to implement the owl example project in Spine 4.2 latest inside Unity. I've tried to use both Unity 6.1 and Unity 2022.3. Currently I'm on 2022.3. I also used t...
6
6 réponses
B
텍스쳐가 계속 추가되어갈 때 유니티3d에서의 관리방법
Runtimes
Unity
안녕하세요 오늘도 열심히 스파인 툴을 만지고 있는 애니메이터입니다 나는 아주 많은 양의 텍스쳐가 들어가는 캐릭터를 작업하고 있습니다 이 캐릭터는 믹스 앤 매치 컴포넌트를 이용하여 여러 코스튬을 갈아입는 캐릭터이며 앞으로도 코스튬은 계속 늘어나게 됩니다. 그리고 우리 프로젝트는 자체툴을 만들어 스파인에서 expor...
16
16 réponses
K
Long loading times due to spine-unity-editor.dll processing Unity Editor
Runtimes
Unity
At random times, sometimes after recompiling code, sometimes after modifying prefabs, sometimes after updating scenes, the spine-unity-editor.dll processing will start and las...
5
5 réponses
L
Animations appear correct in Spine editor, but are broken when imported in Unity
Runtimes
Unity
Bugs
Dear Spine Support Team, I’m using Spine 4.2.43 Professional and I’m encountering a serious issue when exporting animations to Unity. In the Spine editor, all animations look ...
6
6 réponses
M
spine_sprite3d!
Runtimes
Godot
什么时候能做一个spine_sprite3d节点,那样就可以做2.5D游戏了,开发人员会看吗?
1
1 réponse
M
BUG
Runtimes
Godot
GODOT4.3里面,在没有清空spine_sprite节点的SkeletonData的值就删除掉所引用的资源的话,GODOT会闪退
1
1 réponse
Charger davantage
Chargement…
Ce site est optimisé pour être consulté depuis un navigateur moderne dans lequel JavaScript est activé.
Une erreur est survenue lors du chargement de la version complète de ce site. Veuillez vider le cache de votre navigateur et rafraîchir cette page pour tenter de corriger cette erreur.
Runtimes
Discuss using the Spine Runtimes.
Spine-Unity 4.1 to 4.2 Upgrade Guide
Physics constraints behave inconsistently in the editor and Unity
MixBlend behavior
Toggle Active State impacting animation update frame
spine-unity 4.3-beta
PIXI v8 with Attachment
How should I use the 'vertices' in Attachments ->mesh
How to combine skins from different Spine files in Unity6?
隐藏MeshRenderer切换动画,再打开MeshRenderer会导致显示异常
json文件导入unity中的帧率问题
Spine-Unity Frame
Using Spine for every animated thing
Physical 动画在unity内显示错误,
Flutter Runtime - Overbright Slot Color
MixBlend Add bugging on Owl Example Project
텍스쳐가 계속 추가되어갈 때 유니티3d에서의 관리방법
Long loading times due to spine-unity-editor.dll processing Unity Editor
Animations appear correct in Spine editor, but are broken when imported in Unity
spine_sprite3d!
BUG
Page suivante »