Spine Documentation
Vous trouverez ci-dessous une documentation complète pour utiliser Spine. D’autres ressources pour recevoir de l’aide incluent la FAQ Spine et le forum Spine.
Éditeur
- Guide d’utilisation de Spine
Apprenez comment utiliser toutes les fonctionnalités de Spine, du début à la fin. - Vidéos
Vidéos didactiques pour commencer rapidement à travailler avec Spine. - Cheat Sheet
Many of the hotkeys available in Spine in a condensed form. - Changelog
Details about what’s new in each version of the editor. - Roadmap
See our plans and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.
Bibliothèques
- Guide de runtimes Spine
Découvrez comment charger, créer et manipuler les squelettes dans vos applications en utilisant les runtimes de Spine. - Using spine-unity
- Using spine-ue
- Using spine-godot
- Using spine-phaser
- Using spine-flutter
- Using the Spine Web player
- Using spine-c
- Using spine-cpp
- Using spine-sdl
Other links:
- Skeleton Viewer
A tool to load and display exported skeleton data. - Spine Runtime terminology
Terminology used throughout the Spine Runtimes. - JSON format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Binary format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Atlas format
Runtimes load this data to display images efficiently. - Super Spineboy
An example platformer game showing how Spine can be used. All code and assets are included.