Spine Documentation
Vous trouverez ci-dessous une documentation complète pour utiliser Spine. D’autres ressources pour recevoir de l’aide incluent la FAQ Spine et le forum Spine.
Éditeur
- Guide d’utilisation de Spine
 Apprenez comment utiliser toutes les fonctionnalités de Spine, du début à la fin.
- Vidéos
 Vidéos didactiques pour commencer rapidement à travailler avec Spine.
- Cheat Sheet
 Many of the hotkeys available in Spine in a condensed form.
- Changelog
 Details about what’s new in each version of the editor.
- Roadmap
 See our plans and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.
Bibliothèques
- Guide de runtimes Spine
 Découvrez comment charger, créer et manipuler les squelettes dans vos applications en utilisant les runtimes de Spine.
- Using spine-unity
- Using spine-ue
- Using spine-godot
- Using spine-phaser
- Using spine-flutter
- Using the Spine Web player
- Using spine-c
- Using spine-cpp
- Using spine-sdl
Other links:
- Skeleton Viewer
 A tool to load and display exported skeleton data.
- Spine Runtime terminology
 Terminology used throughout the Spine Runtimes.
- JSON format
 Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
- Binary format
 Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
- Atlas format
 Runtimes load this data to display images efficiently.
- Super Spineboy
 An example platformer game showing how Spine can be used. All code and assets are included.