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Spine: 2D skeletal animation for games.
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Spine HaxeFlixel runtime released
Announcements
HaxeFlixel support is now available in our spine-haxe runtime! Learn more in our blog.
1
1 réponse
spine-godot GDExtension released
Announcements
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 réponses
spine-android Runtime released
Announcements
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 réponse
spine-ios Runtime released
Announcements
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 réponses
Spine 4.2 has been released!
Announcements
Spine 4.2 adds physics, PSD import, slot and constraint folders, and much more. Check it out in this blog post!
21
21 réponses
How to cut your assets for animation
Announcements
If you're diving into the world of 2D skeletal animation with Spine for the first time, you might have come across a common question: How should I prepare my assets for animat...
0
0 réponse
spine-three Runtime upgraded
Announcements
We're happy to announce our spine-three runtime has been upgraded! Learn more about spine-three on our blog.
1
1 réponse
spine-pixi-v8 Runtime released
Announcements
We're happy to announce our brand new spine-pixi-v8 runtime! Learn more about spine-pixi-v8 on our blog.
3
3 réponses
spine-haxe Runtime released
Announcements
We're happy to announce our brand new spine-haxe runtime! Learn more about spine-haxe on our blog.
5
5 réponses
spine-pixi Runtime released
Announcements
We're happy to announce our brand new spine-pixi runtime! Learn more about spine-pixi on our blog.
6
6 réponses
spine-canvaskit Runtime released
Announcements
We are happy to announce the general availability of spine-canvaskit! Learn more about spine-canvaskit on our blog.
0
0 réponse
Physics setup - Spine Tips #8
Announcements
Learn how to use physics to speed up your production time in our latest Spine Tips video! Blog: Physics setup - Spine Tips #8
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4 réponses
Spine 4.2 imports PSDs directly, no Photoshop scripts needed
Announcements
We've just released 4.2.10-beta where we've added the ability for the Spine editor to process PSDs directly. This is great for many reasons: You are no longer forced to use Ph...
88
88 réponses
Follow-through and overlapping action - Animating with Spine #8
Announcements
We dive into follow-through and overlapping action in our latest Animating with Spine video! Blog: Follow-through and overlapping action - Animating with Spine #8
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0 réponse
Welcome to the new Spine forum!
Announcements
Change is scary, but I hope in time you find the new forum to be an improvement! We have also done server upgrades, so you should find the whole site to be very fast. Apologie...
29
29 réponses
New export shell scripts
Announcements
Use our new shell scripts to export all your projects at once! The scripts search for .spine project files and export each project found. Each project can use different export...
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6 réponses
Muscle setup - Spine Tips #7
Announcements
Check out our latest Spine Tips video! Learn how to make an FK arm setup with an IK constraint to mimic muscle contraction. Blog: Muscle setup - Spine Tips #7
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0 réponse
Exploring spine-ue4
Announcements
Let's explore using Spine with Unreal Engine! Learn how to use the basic components of the spine-ue4 runtime with blueprints or C++ code: This video builds on our previous vid...
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4 réponses
spine-godot C# Support
Announcements
We're happy to announce that our spine-godot runtime now supports programming using the C# language! Learn more in our blog post. Edit: Also be sure not to miss our second blo...
19
19 réponses
Getting Started with spine-ue4
Announcements
Learn how to use Spine in Unreal Engine! In this video we show you how to install spine-ue4, import your Spine skeletons, and check out the example projects. Keep an eye out f...
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7 réponses
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Announcements
Spine: 2D skeletal animation for games.
Spine HaxeFlixel runtime released
spine-godot GDExtension released
spine-android Runtime released
spine-ios Runtime released
Spine 4.2 has been released!
How to cut your assets for animation
spine-three Runtime upgraded
spine-pixi-v8 Runtime released
spine-haxe Runtime released
spine-pixi Runtime released
spine-canvaskit Runtime released
Physics setup - Spine Tips #8
Spine 4.2 imports PSDs directly, no Photoshop scripts needed
Follow-through and overlapping action - Animating with Spine #8
Welcome to the new Spine forum!
New export shell scripts
Muscle setup - Spine Tips #7
Exploring spine-ue4
spine-godot C# Support
Getting Started with spine-ue4
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