@dodos In the 4.2 runtime, the Apply Additive Material
property is automatically set when the Atlas Texture Settings
preset is a straight alpha preset, so when not using PMA atlas textures as workflow.
Upon readin this code again this might be an incorrect decision, perhaps due to confusion of PMA atlas textures vs PMA vertex color. I'll investigate whether there are indeed implicit limitations imposed by e.g. Linear color space which make this setting legit, or whether it's just a mistake. I'll get back to you here on the forum once I've figured it out.