gyzbean

I don't see any particular issue, apart from the fact that you removed "Strip Whitespace X/Y."
How many atlas pages does this configuration export?

    Related Discussions
    ...

    Davide 只有一个图集页面(尺寸小于2048*2048),我正在试着逐级排除问题的源头。我又使用texturePacker工具将spine中使用的散图导出为spine格式的图集给godot,但依然没能合批。或许问题的源头不在spine导出的设置上,而在于godot中。我在godot中尝试使用相同的材质(如shaderMaterial、CanvasItemMaterial)给spine但都无法合批。我尝试询问了AI但没能找到AI所说的一些选项。
    如果没有能解决godot合批spine的方法,或许godot用户就要被迫使用godot自带的骨骼动画工具了,这对spine工具的忠实用户以及spine官方都是一个损失,希望在此问题上能得到官方工程师的协助。

    We cannot help you if you don't send us a minimal reproduction project of your issue, as I said above.
    Many users use spine-godot without any issue with draw calls.

      Davide 我准备好了工程文件,我应该发送到哪里呢,可以给我一个邮件地址吗。非常感谢

      Harald I have sent the email from <gyzbean @ 126.com>
      hope to get a quick solution
      thank you very much

      Harald My email has been returned, and I am unable to send files in compressed formats such as zip or rar. I'll try another method and send the email later

      @gyzbean You can upload your project at some filehosting service and share a link if file size is too big.

        gyzbean

        Thanks for sending us the project. We'll analyze the issue as soon as we can, probably next week.

          Davide 好的,非常感谢。有结果了请通知我

          10 jours plus tard

          This is a limitation of Godot. They currently do not implement batching for 2D triangle meshes.

          orgs/godotengineprojects/33?pane=issue&itemId=20224421

          We've worked around this as best as possible, by using meshes explicitely:
          EsotericSoftware/spine-runtimesblob/4.2/spine-godot/spine_godot/SpineSprite.cpp#L173

          However, that does not help with draw calls. It does improve performance compared to canvas_item_add_triangle_array though.

          Note however, that Godot 4+ uses Vulkan as the default renderer. Batching is much less impactful there, which is one of the reasons it hasn't been implemented by Godot yet.