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  • Spine Runtime 4.0 zh-CN translation

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wow, thanks a lot Misaki !
the syntax highlight in VSCode of markup language blind me
don't know why the file was corrupted and failed to preview after auto formatt of VSCode
anyway, sorry for multiple updates

here is the correction of

setFrame( int frame, float time, float mixRotate, float mixX, float mixY, float mixScaleX, float mixScaleY, float mixShearY): void 

:
[attachment=0][updated_again][ZH_CN]spine-api-reference.zip[/attachment]

Thanks very much again for your great work @wiige! :yes: :cooldoge:

SO HAPPY to see these translations are accepted! :bananatime: :bananatime: :bananatime:

Here is my New Translation To-Do List:

still, I will check the box of the certain item with ☑ when it's done and post the translation under the hyper-link.

BTW: I wonder what can I additionally do for download page for spine-unity, I guess this page are updated by content filling? shall I decorate the translation with any mark? Please let me know if any modification of the original translation is needed. :fiesta: :fiesta: :fiesta:

BTW: I wonder what can I additionally do for download page for spine-unity, I guess this page are updated by content filling? shall I decorate the translation with any mark? Please let me know if any modification of the original translation is needed.

Sorry I haven't been able to upload your translation yet on the spine-unity download page! We need to do some modifications of the download page so that each page for language doesn't have to be updated each time for each update, but we haven't made any progress yet. I will let you know when we have done that.

We need to do some modifications of the download page so that each page for language doesn't have to be updated each time for each update, but we haven't made any progress yet.

OK, I assume you update this page by a template, so I need to translate the page template instead of the final page.
To convenience of yours, I put the English and Chinese version togather to present the mapping of two language.
Hope it helpful :think:

Great, thank you!

Thanks again for all your efforts @wiige!

We have just created a translated version of the download page here based on your file (it's automatically generated now):
spine-unity 下载

Please let us know in case we've messed anything up (although the diff looks good on our end).

Harald a écrit

Thanks again for all your efforts @wiige!

We have just created a translated version of the download page here based on your file (it's automatically generated now):
spine-unity 下载

Please let us know in case we've messed anything up (although the diff looks good on our end).

Wonderful! It looks so good!
Although I see seldom minor bugs in it:

I think there is no understanding cost for Chinese readers anymore, thanks for your work @Harald!

Thank you for pointing out the typo! I have corrected them. Thank you for your continuous support!

Great find, thanks very much @wiige!

FYI: The download page has just been updated for the 4.1 non-beta packages (uploaded today). The 4.0 sections have been moved to the bottom of the page (above version 3.8 ), 4.1 taking place as new stable release version.
spine-unity 下载

glad to hear that! Great Work!

I see auto update of download page works fine, bug nomore, bravo~ :sogood:

Thanks for your kind words! 🙂

FYI: On the spine-unity page we have made a minor change to the example code in the section just above the Skeleton section:
spine-unity 运行时文档: Skeleton
Skeleton skeleton was replaced with Spine.Skeleton skeleton since otherwise it would result in a compile error without any using Spine; statement. It's updated in the Chinese translation already. So nothing to do for the Chinese page, just wanted to give you a heads-up since you might want to update any local copy you have lying around before adding any subsequent changes.


@wiige FYI: I have just updated the spine-unity-zh page for 4.1 and posted a new version of the upgrade guide (4.0 to 4.1) on the forum: Spine-Unity 4.0 to 4.1 Upgrade Guide
It would again be of great help if you could some time in the future share a translated version of the 4.1 upgrade guide. That is, if you aren't tired of translating yet. 🙂

This time the redundant general upgrade information is kept to a minimum and replaced with links to the spine-unity documentation page, so hopefully it's not as much work as the previous ones. The last few lines starting with You can download the new unitypackages from the download page are that same as last upgrade guide, so a 1:1 copy will be perfect here.

I have translated the upgrade guide here.
After my reading, I realised that some modifications of API Reference may need to make. Is it means I shall do the translation of API Reference(beta) now? Or, updating of present version is enough? If so, please let me know how.
:fiesta: :fiesta: :fiesta:

wiige a écrit

I have translated the upgrade guide here.

Thanks very much for your fast translation, great work as always! :cooldoge:

After my reading, I realised that some modifications of API Reference may need to make. Is it means I shall do the translation of API Reference(beta) now? Or, updating of present version is enough? If so, please let me know how.

Thanks for the offer!
[Edit:] I assume only some modified parts need an update. Do you have the previous English 4.0 API reference page available, that you based your 4.0 API reference translation upon? If so, I think it would be easiest to perform a diff of the 4.0 and 4.1 text and then only translate the updated parts.


FYI: I have just updated the links in the spine-unity-zh page (like "spine-unity 3.6 to 3.7 升级指南") to your translated forum postings.
spine-unity 运行时文档: 更新spine unity运行时
It would have been a pity if any Chinese user got to the English upgrade guide text instead of your great translations! 🙂

Harald a écrit

I assume only some modified parts need an update. Do you have the previous English 4.0 API reference page available, that you based your 4.0 API reference translation upon? If so, I think it would be easiest to perform a diff of the 4.0 and 4.1 text and then only translate the updated parts.

I have added the item [updating of API Reference] to my to-do list in the previous post. I am lucky to have an original copy in this thread meanwhile I keep no dupilication local disk. I will work with document compare ASAP. 😉

Great to hear, thanks very much in advance! 8)

13 jours plus tard

the update of API Reference for runtime 4.1 here:
[attachment=1][updated]zh_API_ref.zip[/attachment]

BTW, the link

<a href='http://esotericsoftware.com/spine-skeleton-manipulation#Generic-rendering'>Generic rendering</a>

in API Reference is invalid now :think: , I reckon it need to be modified:

15 jours plus tard

Thanks so much for your all your great efforts! We have updated the translated documentation page with your latest version:
API 参考文档 - Spine Runtimes Guide

The new Generic Rendering link now points here:
Runtime Skeletons - Spine Runtimes Guide: Generic rendering
I have updated both your Chinese translation page and the English pages (with and without -beta suffix) with the new link.

spine-api-reference-zh.zip


FYI: Two short lines have been added as hints in the Shaders section of the spine-unity documentation, regarding shadow-receiving:
https://diffy.org/diff/719f261817f03
These are very minimal changes, so it would make perfect sense to wait until the next update so that the overhead is not dominating the actual work. 🙂


FYI: new larger sections have been added to the spine-unity docs page, regarding SkeletonRenderTexture and SkeletonRenderTextureFadeout example components, also mentioned in the FAQ section.
The diff of these changes can be found here:
https://diffy.org/diff/17cda3a95659d

I have created a new unified diff of the last two diffs (the one above and this one) here:
https://diffy.org/diff/228d05f50809f

Harald a écrit

Thanks so much for your all your great efforts! We have updated the translated documentation page with your latest version:
API 参考文档 - Spine Runtimes Guide

The new Generic Rendering link now points here:
Runtime Skeletons - Spine Runtimes Guide: Generic rendering
I have updated both your Chinese translation page and the English pages (with and without -beta suffix) with the new link.

spine-api-reference-zh.zip


FYI: Two short lines have been added as hints in the Shaders section of the spine-unity documentation, regarding shadow-receiving:
https://diffy.org/diff/719f261817f03
These are very minimal changes, so it would make perfect sense to wait until the next update so that the overhead is not dominating the actual work. 🙂


FYI: new larger sections have been added to the spine-unity docs page, regarding SkeletonRenderTexture and SkeletonRenderTextureFadeout example components, also mentioned in the FAQ section.
The diff of these changes can be found here:
https://diffy.org/diff/17cda3a95659d

I have created a new unified diff of the last two diffs (the one above and this one) here:
https://diffy.org/diff/228d05f50809f

DONE!~ :fyeah: :fyeah:
unified diff of the last two diffs do great help, thanks!
spine-unity-zh_CN-SkeletonRenderTexture.zip