• Runtimes
  • Spine Runtime 4.0 zh-CN translation

Thanks so much for your offer! I'm sorry that I can't yet offer such a prioritized list of pages, but have instead added some more documentation to the spine-unity documentation page.

Here is the diff for the latest changes, it's mostly additions to already existing sentences and two added images:
https://diffy.org/diff/ccbe0a63db847

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We're happy to use any translations you do! Whichever pages you are interested in or think would be most helpful for people. You can just add /markdown to the end of almost any URL on our site as I mentioned above, then if you send us the translation we'll put it up. 🙂

Harald a écrit

Thanks so much for your offer! I'm sorry that I can't yet offer such a prioritized list of pages, but have instead added some more documentation to the spine-unity documentation page.

Here is the diff for the latest changes, it's mostly additions to already existing sentences and two added images:
https://diffy.org/diff/ccbe0a63db847

Updated here:

[attachment=0][zh-cn] spine-unity doc translation-Spine_Preferences_Blend_Mode_Material_Update.zip[/attachment]

Nate a écrit

We're happy to use any translations you do! Whichever pages you are interested in or think would be most helpful for people. You can just add /markdown to the end of almost any URL on our site as I mentioned above, then if you send us the translation we'll put it up. 🙂

got, that sounds good :nod:

wiige a écrit

Updated here:

[zh-cn] spine-unity doc translation-Spine_Preferences_Blend_Mode_Material_Update.zip

Thanks very much! 8)
We have updated the docs page:
[url=http://esotericsoftware.com/spine-unity-zh#%E9%AB%98%E7%BA%A7


Premultiplied-%E5%92%8C-Straight-Alpha-%E5%AF%BC%E5%85%A5]spine-unity Runtime Documentation: 高级 Premultiplied 和 Straight Alpha 导入[/url]

I found some mistanslations in the last update so I did some corrections :rofl:

[attachment=0][Mistranslation CORRECTION][zh-cn] spine-unity doc translation-Spine_Preferences_Blend_Mode_Material_Update.zip[/attachment]

Great, thanks! :yes: 🙂
I have updated the documentation page:
spine-unity Runtime Documentation


I have added more changes to the spine-unity documentation page, regarding how the Unity Package Manager can be used with spine-unity git URLs:
https://diffy.org/diff/a3ae449b7c682

A warning in advance: We will soon also add an FAQ section to the spine-unity documentation page, just in case translating both modifications at once would save you some time and overhead. I will post here when the FAQ section is in a stable enough state that justifies translation.

here is the latest translation update:
[attachment=0][zh-cn] spine-unity doc translation-spine-unity_git URL_related.zip[/attachment]

A warning in advance: We will soon also add an FAQ section to the spine-unity documentation page, just in case translating both modifications at once would save you some time and overhead. I will post here when the FAQ section is in a stable enough state that justifies translation.

pretty good! i am standing by

Here is my Translation To-Do List:

I will check the box of the certain item with ☑ when it's done and post the translation under the hyper-link item.

BTW: I wonder if it's necessary to translate the API Reference (beta). And I found Spine Changelog in Spine: Changelog , but where can I read the changelog of spine-unity runtime? :think: I guess Chinese version of changelog for spine-unity runtime will be very helpful to those care about.


Note: Skeleton Viewer document referred an outdated page Animation changes, it may need a minor update.


[attachment=6][Mistranslation CORRECTION][zh-cn] spine-unity doc translation-timeline.zip[/attachment]

Thank you for the translation, I have added the Chinese version of the Skeleton Viewer page using your translation:
Skeleton Viewer

I did a quick check for links and tags and found no problems. Great job! I will reflect other translations on other pages as soon as you complete them.

wiige a écrit

Mistranslation CORRECTION zh-cn spine-unity doc translation-timeline.zip

Thanks very much for the update! The Chinese spine-unity documentation page has been updated:
spine-unity Runtime Documentation

wiige a écrit

BTW: I wonder if it's necessary to translate the API Reference (beta). And I found Spine Changelog in Spine: Changelog , but where can I read the changelog of spine-unity runtime? :think: I guess Chinese version of changelog for spine-unity runtime will be very helpful to those care about.

The spine-unity changelog is part of the general runtimes changelog.md file here in the repository (with separate sections for C# and Unity):
https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/CHANGELOG.md#c-2
And for 4.1-beta it's here:
https://github.com/EsotericSoftware/spine-runtimes/blob/4.1-beta/CHANGELOG.md#c-2

Thx, @Misaki !

The spine-unity changelog is part of the general runtimes changelog.md file here in the repository (with separate sections for C# and Unity):
https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/CHANGELOG.md#c-2
And for 4.1-beta it's here:
https://github.com/EsotericSoftware/spine-runtimes/blob/4.1-beta/CHANGELOG.md#c-2

wow, it's very long. I am scared 😃
I guess I'd better concentrate on API Reference rather than changelog for now. Let's put those to lower priority.

BTW, I updated a translation of JSON export format doc above there

@[supprimé]
Thank you for the translation of the JSON format documentation! I have uploaded it, but it seems the original English one has been left in the following section, so I would appreciate it if you could check at your convenience.

Spine: JSON导出文件格式: Path约束

rotateMode: 决定骨骼旋转的计算方式: 切线、链式或链式比例. 如果省略则假定为切线 Determines how the bone rotation is calculated: tangent, chain, or chain scale. Assume tangent if omitted.

Spine: JSON导出文件格式: 骨骼时间轴

angle: 骨骼相对于设置姿势的旋转。如果省略,则假定为0 The bone's rotation relative to the setup pose. Assume 0 if omitted.

Misaki a écrit

Spine: JSON导出文件格式: Path约束

rotateMode: 决定骨骼旋转的计算方式: 切线、链式或链式比例. 如果省略则假定为切线 Determines how the bone rotation is calculated: tangent, chain, or chain scale. Assume tangent if omitted.

Spine: JSON导出文件格式: 骨骼时间轴

angle: 骨骼相对于设置姿势的旋转。如果省略,则假定为0 The bone's rotation relative to the setup pose. Assume 0 if omitted.

Your circumspection helps a lot! I updated the JSON Format Documentation here:
[attachment=0][Rectified][ZH-CN]JSON export format.zip[/attachment]

Thank you for your quick response! I have uploaded the fixed version and it looks fine.

Thanks very much for the translation of the JSON Format documentation page and the fast correction! 8) :yes:

wiige a écrit
harald a écrit

The spine-unity changelog is part of the general runtimes changelog.md file here in the repository (with separate sections for C# and Unity)..

wow, it's very long. I am scared 😃
I guess I'd better concentrate on API Reference rather than changelog for now. Let's put those to lower priority.

No worries! 🙂 That sounds very reasonable, we would also consider the other pages as having higher priority than the changelog.

I updated the To-Do List and added the lastest translation of Atlas export format Page and Runtimes Documentation Introduction Page. :grinteeth:

[attachment=4][ZH-CN]Spine Runtimes Documentation Intrro.zip[/attachment]
[attachment=3][ZH-CN]Atlas export format.zip[/attachment]


lines of English in spine-unity Runtime Documentation remained, now purged.
[attachment=1][ZH-CN]spine-unity Runtime Documentation.zip[/attachment]


Added a translation of Spine Events and AnimationState callbacks:
[attachment=0][ZH-CN]Spine Events and AnimationState callbacks.zip[/attachment]

Thanks very much for your awesome update @wiige! 8)

5 jours plus tard

Thank you for the translations! I should apologize I had overlooked the you planned translation of the download page for spine-unity. In order to upload your translation for this page, I think we first need to make sure that the updates are reflected automatically, so this may take some time to complete.

As for the Spine Web Player page, I have uploaded the translated file. Most of the translations look perfect, but it seems the original English text has been left in the following section, so I would appreciate it if you could check at your convenience:
Spine Web Player: 初始化Player

what a rapid response! thanks @[supprimé]
I have made rectifications about those lines you mationed above here, that's really helpful:
[attachment=0][Rectified][ZH-CN]Web Player.zip[/attachment]

BTW: I finished the Upgrade Guide at:
[ZH-CN]Spine-Unity 3.6 to 3.7升级指南 , the translation of Spine-Unity 3.6 to 3.7 Upgrade Guide

[ZH-CN]Spine-Unity 3.7 to 3.8升级指南 , the translation of Spine-Unity 3.7 to 3.8 Upgrade Guide

un mois plus tard

Thanks very much for your great work @wiige!


FYI: I have added a spine-unity documentation page section about CanvasGroup alpha fadeout:
spine-unity Runtime Documentation: CanvasGroup alpha
And I added two FAQ entries, one about CanvasGroup alpha and one about repacked skin problems.
spine-unity Runtime Documentation: Visual
I hope that these sections will help solve some issues that users are struggling with 🙂.

The diff can be found here:
https://diffy.org/diff/84bc2e92cbdc3

6 jours plus tard

just finish

[attachment=0][ZH-CN]spine-unity Runtime Documentation_CanvasGroup_alpha_and_FAQ.zip[/attachment]

7 jours plus tard

Thanks very much as always for your work! :yes: We've updated the page.
spine-unity 运行时文档


FYI: I have added a few more spine-unity documentation page hints. They explain that when using UPM packages via git URLs, it is necessary to copy the example scenes to the Assets directory since it can't be opened otherwise.

The diff can be found here:
https://diffy.org/diff/b03c06683c17d

Harald a écrit

Thanks very much as always for your work! :yes: We've updated the page.
spine-unity 运行时文档


FYI: I have added a few more spine-unity documentation page hints. They explain that when using UPM packages via git URLs, it is necessary to copy the example scenes to the Assets directory since it can't be opened otherwise.

The diff can be found here:
https://diffy.org/diff/b03c06683c17d

Updated:[attachment=0][ZH-CN]spine-unity Runtime Documentation_UPM packages via git URLs.zip[/attachment]

Wow, that was quick, thanks very much as always! 8)
We have updated the documentation page with your changes:
spine-unity 运行时文档

25 jours plus tard

there is the translation of Binary export format (100%) in the upper ToDoList.
post here cause I reached the limitation of attachment number which is 8

[attachment=0][ZH-CN]Binary export format.zip[/attachment]

and thanks again for your rapid update

Thank you so much for the translation! I have uploaded the translated file and you can see it here:
Spine: 二进制导出文件格式

I did a quick check and it looks perfect. Not only was the translation good, but also the tags were correct. We really appreciate all your efforts!!

Thanks so much for your great work! 8)


FYI:
A new parameter Unscaled Time was added at SkeletonAnimation and also at Spine Timeline Tracks (on the 4.1-beta branch).
So a line was added to the spine-unity documentation for the track property, and another line was moved from the SkeletonGraphic to the SkeletonAnimation section (since it's a common parameter in 4.1 for both components now).

The diff can be found here:
https://diffy.org/diff/58174def23cc1

Harald a écrit

Thanks so much for your great work! 8)


FYI:
A new parameter Unscaled Time was added at SkeletonAnimation and also at Spine Timeline Tracks (on the 4.1-beta branch).
So a line was added to the spine-unity documentation for the track property, and another line was moved from the SkeletonGraphic to the SkeletonAnimation section (since it's a common parameter in 4.1 for both components now).

The diff can be found here:
https://diffy.org/diff/58174def23cc1

translation of spine-unity documentation updated:
[attachment=0][ZH-CN]spine-unity Runtime Documentation_Unscaled Time.zip[/attachment]

9 jours plus tard

Great, thanks very much for your work! 🙂

10 jours plus tard

I found some incorrect translations at Binary export format and JSON export format about description of

softness: A value for two bone IK, the distance from the maximum reach of the bones that rotation will slow. Assume 0 if omitted.

while I working on API Reference. (in order to align with API Reference)

so I put the update here:
[attachment=3][Updated][ZH-CN]Binary export format.zip[/attachment]
[attachment=2][Updated][ZH-CN]JSON export format.zip[/attachment]

BTW, 70% of API Reference are translated. It's sooooooo long and hardly make it 0 slip-up I guess.
if everything went right 😢 , the .md file of complete API Reference translation will be there before July.
API Reference Chinese Translation is based on API Reference but not beta version.

original API Reference markdown file that my translation used:
api_reference_original.zip

here is the semimanufacture(70%), and again, proofreading needed:
[attachment=1][in_progress][ZH_CN]API reference.zip[/attachment]

Thank you for fixing the translation and translating the API Reference!

The corrections have been uploaded:
Spine: JSON导出文件格式
Spine: 二进制导出文件格式

Regarding the API Reference translation, I know it is not completed but I uploaded the current translation and checked the contents:
API Reference - Spine Runtimes Guide

The API Reference is a particularly demanding document in terms of accuracy, so I checked for missing or incorrectly named properties, methods or parameters, and found no such problems. I know this page is very difficult to translate because it's no markdown, but it's wonderfully accurate! However, I found some obvious mistakes, such as some English letters left or the same property written twice, so I corrected those. If you could continue working on the translation, please proceed with the attached file:
spine-api-reference-zh.zip

I just finished the translation and pleasantly surprised to see the correction you posted,
so I did a quick merge with mine, here is the beta version:

[attachment=0][100%][ZH_CN]spine-api-reference-zh.zip[/attachment]

I have to say your quick response help a lot :grinteeth: :grinteeth:

Great, thank you for completing the translation so quickly! 😃 I have updated the API reference page and would appreciate it if you could check if everything is OK:
API 参考文档 - Spine Runtimes Guide

I made a fast scan about the sentences leaving in English or the Chinese translation mix with original English lines, :think: and found some typos:

and the updates is here:
[attachment=0][updated][ZH_CN]spine-api-reference.zip[/attachment]

After those check I think it's stable now, it looks good to me. :detective:
Still, the translation is free to use,
notify me if any inappropriate found in this translation, I will rectify as soon as possible.