• Runtimes
  • Spine Runtime 4.0 zh-CN translation

Misaki I finished it when I saw it just now:

zh-cn-spine-godot-double-flavors.zip
13kB

notify me anytime when you need :>

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    17 jours plus tard

    @wiige FYI: We've just added a documentation section for a recently adde RenderExistingMeshGraphic utility component (a SkeletonGraphic variant for RenderExistingMesh). I've already added an analogous Chinese translation here:
    https://zh.esotericsoftware.com/spine-unity-utility-components#RenderExistingMeshGraphic
    If I made a mistake there with the translation, please let me know. 🙂

      Harald what you write is exactly correct. I have synced it to my own gitlab repo, thanks for info me about this~

      @wiige Glad to hear, thanks for checking!

      9 jours plus tard

      @Misaki After comparing the Chinese and English spine-godot documentation, the relevant sections on the installation, update, and loading files feature of GDExtension have been completed. The updated documentation is as follows:

      spine-godot.zip
      14kB

        wiige I apologize for not noticing the difference with the English documentation! In fact, I completely overlooked the differences, and the Japanese documentation did not reflect those differences, so I noticed them thanks to your update. Thank you very much! Updated Chinese spine-godot documentation: https://zh.esotericsoftware.com/spine-godot

          a minor update about NOTEs and 2 omission on spine-godot documentation:

          spine-godot-update-20250327.zip
          14kB

          Misaki never mind, if a diff can be provide for docs double-check that would be much more nice 🙂

            wiige Thank you for the additional fixes! It's too late now, but I was able to get a diff that contains the changes I missed, so I'll share it with you: https://diffy.org/diff/136f8493dba07
            I think the current Chinese doc is missing some notes that the animation player is not available in GDExtension. Sorry for all the unnecessary trouble!

              wiige Thank you for your prompt response! I have updated the Chinese spine-godot documentation. Your support has always been invaluable to us and many Chinese users. We truly appreciate it!

              10 jours plus tard

              Hi, @wiige! The general Spine runtime guide has been updated, so I’d like to share the diff with you. We’d really appreciate it if you could also update the Chinese documentation. : https://diffy.org/diff/6502be39f4709
              Thanks as always!

                Misaki the general Spine runtime guide you mentioned is Spine运行时指南 - 应用动画, right? There are discrepancies in word choice and phrasing due to someone else had already translated those documents. For terms/expression alignment, I will try to re-translate them. This may involve re-translate related Spine编辑器文档, could you kindly confirm if re-translation is permissible? Please let me know your opinions. :>

                  this is the example of re-translation of spine-applying-animations.md ## Empty animations:

                  Spine Runtimes Guide-Empty animations-retranslate.zip
                  4kB

                  wiige Hmm, you are right. It seems there are some problems, like words that shouldn't be translated into Chinese, like "mix", are translated. Sorry I missed that! I think it would be better to fix the parts that you think are weird, so you can retranslate the whole documentation if you want.

                    wiige Thanks for the quick translation! I found that a couple of links we originally put on the Runtime Architecture page were incorrect, but otherwise there was no need for corrections. Thank you for your consistently high-quality translations!

                      @wiige FYI: We've added two lines explaining mixing and empty animations to the spine-unity-main-components page (the last line in the diff just had also removed and is otherwise unchanged):
                      https://diffy.org/diff/202dd31b1911a

                      Changes are in these sections:
                      https://esotericsoftware.com/spine-unity-main-components#Setting-Animations
                      https://esotericsoftware.com/spine-unity-main-components#Empty-Animation-and-Clearing