@Harald Thanks for your tips!
It worked nicely in our project.
I also noticed that the texture also gets unloaded when you repack a skin, which is quite nice (probably because the original Skin is not in use anymore, right?).
One last question about memory optimization: to use compressed atlases for our Spine objects and to support repacking, is it enough to:
- Change the target texture format when repacking
- Ensure that all attachments follow the rules required by the target compression. For example: all with dimensions multiple of 4.
Is that it?