Hello. One important question. If i used v.2.1.27 before. Can i switch to 3.0.05 within a one project? Does Unity SDK supports older versions?
For example my game already contain few characters made in 2.1.27. If i update to 3.0.05 and make few character animation in new version. Will i have problem with the old animation in my game with new SDK?
I hope i clearly described. Thanks in advance.
Blog: Spine 3.0.00 released
Shiu a écritVery cool Hwadock!
I know the question "how did you do it?" will be asked.
So here is a Spine project you guys can take a look at to see how to do it.
how could you not do that in <3?
artist confirmed it was magic
this 3.0 stuff confuses me :x :x
@effectic:
v3.0 runtimes will ignore flipX and flipY and won't be backwards compatible with inherited local-axis scaling.
If you used non-uniform scale before, you may need to adjust your animations. But it's also possible that they look just fine. (I used to use non-uniform scale at really tiny amounts just to warp sprites a little.)
If you used bone flipX and flipY, you DEFINITELY need to switch your animations to using negative scale and re-export.
If you DIDN'T use non-uniform scaling on non-terminal bones, or flipX or flipY, everything should work normally.
@[supprimé]
It was one of the first things I tested when I first got Spine.
You definitely couldn't do that before.
hwadock, that is mesmerizing!
puzzler, no not yet. Sorry, there are a lot of things going on and since your Spine is working, it's lower priority. I do realize it's annoying though and we'll get to it.
Erikari, wow that is a strange problem! Can you email a project that shows any of the problems you are experiencing? contact@esotericsoftware.com We need to be able to reproduce the problems so we can fix them, so anything you can do to help with that would be great.
BinaryCats, you could rotate bones before v3, but v3's nonuniform scale allows you to squish child bones along the parent bone axis. This means when the child bone it rotated, it's tip will trace an ellipse rather than a circle. When you attach images, they are squished in the same way. This enables things like hwadock's cool effect (the fireballs are moving in an elliptical path) or squishing a rotating image to give it perspective.
Hi, I have a problem with the installation of the last spine version (3.0.07) I don't know what to do, because every time An unexpected error message appears after the download. Can you help me, please? Thanks a lot!!
kxs, we're working on that. If you choose Local
axes it should work better.
Fran90, please see this thread: Spine 3.0.05 -> 3.0.07 update fails.
Nate, why Spine loading is so slow? I have Photoshop, Visual Studio and other software - loads in 1-2 seconds ... Spine takes about 10 seconds to load, why?
v3 loads pretty fast. It's doing... stuff.
Nate a écritkxs, we're working on that. If you choose
Local
axes it should work better.Fran90, please see this thread: http://esotericsoftware.com/forum/Spine-3-0-05-3-0-07-update-fails-5722
thanks
Nate a écritI admit I haven't investigated polygon packing yet. Of course it's possible and I would definitely like to have it.
I found this MIT licensed project last week that does polygon packing.
https://github.com/Jack000/SVGnest
The only problem is that it's written in in javascript and not java
That is pretty neat! Handles even more complex cases, since we are all convex and aren't SVG (no curves).
I think I have the same problem as puzzler. I updated to to V3 today and every time I launch it downloads the latest build - v3.0.0.8.
I've tried manually setting the version rather than having it on "latest" but there was no change.
Shiu a écritVery cool Hwadock!
I know the question "how did you do it?" will be asked.
So here is a Spine project you guys can take a look at to see how to do it.
I opened the spine project but i still dont get how you skewed the image in spine? :think:
majzim a écritI opened the spine project but i still dont get how you skewed the image in spine? :think:
Change the scale of the parent bone. then when you rotate the child bone the image appears to be skewed.
Oh man this is so cooooool! We did something similar in a project last Spring but it took so much more work to get an effect that didn't look this slick. I'm likin this 3.0 so far
i work with the 2.1.27 for an html5 project. Can i update to the 3.0.7 ? the html5 runtime is ok for this new version ?
Not yet. Only libGDX is updated to 3.0 right now.
i second the html5 runtime update !!
Hello guys, how many of you did join the global game jam?
I'm jamming right now, a perfect time to discover bugs! lol.
New bug I found:
I tried to set a bone with images and other bones attached to mirror it, when I try to pose it spine freaks out.
Video:
but this is outrageous! why couldn't you leave the flipXY function for compatibility purposes!?! we are in the middle of game development and now all of our animations are screwed! we had to revert to 2.1.27 and we can't use the new stuff from v3! :bang: