The main problem in animation that they have a glitch in unity. If the same object for example have opacity parameter animated from 100 to 0 and next animation which contain the same object have no keyframes at this parameter. In this case object which have no keyframes become animated from 0 to 100 opacity.
The solution is to set up keyframes even the object have no animation. IE. from 100 to 100 opacity.
effectic

- 2 juin 2016
- Inscrit 29 déc. 2015
Hi. Thanks for reply. We have found a solution. Delete all animations one by one to find the issue. When we found problematic animations we remade it and now seems all ok.
I using 2.1 compatible runtime. And few my characters imported fine. But current one is unable to import.
I did the same steps as for others. I've exported it from spine with these settings:
https://gyazo.com/3dbd4fe567ce4338e7d80ddd3118ccdcAll characters after using mecanim in Unity have this options:
https://gyazo.com/6cb96b0ac5265be558e1b302a0019130but for current character i have this look after applying mecanim:
https://gyazo.com/13fbc12e4bb3c65e1e651a116447781cI can post project file if necessary
25 Apr 2016, 10:00
Any assistance?
27 Apr 2016, 13:33
The project is frozen at this time due to this issue. Need assistance.
I've copied all from console window. Two warnings
GameObject (named 'New SkeletonAnimation') references runtime script in scene file. Fixing!
and above.- Modifié
Hi. Need help on this. When i trying to import spine 2.1.27 files for this particular character i've got a laert:
NullReferenceException: Object reference not set to an instance of an object
SpineEditorUtilities.InstantiateSkeletonAnimator (.SkeletonDataAsset skeletonDataAsset, System.String skinName) (at Assets/spine-unity/Editor/SpineEditorUtilities.cs:1044)
SpineEditorUtilities.InstantiateSkeletonAnimator () (at Assets/spine-unity/Editor/SpineEditorUtilities.cs:1023)Wanna say that the other characters are fine.
The problem was solved by changing max height to 2048 instead of 1024 in Texture Packege settings.
Thanks.I can send them for review if it help and speedup to solve te problem.
Just tell me where to send
All images under 1000k px resolution and 68 pics are usedJust sent you via private message download link for the project. I've used 2.1.27 version
Log file are attached also
https://dropmefiles.com/O4zl0
my project files- Modifié
Hi. I've got an error like this
https://gyazo.com/84103e08616b1d1f67e69f978756a43e
when i trying to export assets to Unity
My Texture Packer settings are here
https://gyazo.com/43b2fd7d1b1e5f977a2478a61bf55f3dCan someone guide what i did wrong?
Thanks in advance.Hello. One important question. If i used v.2.1.27 before. Can i switch to 3.0.05 within a one project? Does Unity SDK supports older versions?
For example my game already contain few characters made in 2.1.27. If i update to 3.0.05 and make few character animation in new version. Will i have problem with the old animation in my game with new SDK?
I hope i clearly described. Thanks in advance.- Modifié
Hi. I trying to start Spine at my home PC (windows 8.1) and after install it shows me this window
https://gyazo.com/f96614f533d23943c4d210c27b45e95a
The same thing with trial version.
I also can't get to my licence page on esotericsoftware.com
It allow me to enter only after adding "ru" before like this ru.esotericsoftware.com
Don't know how to solve it