PbG This is expected behavior because when you export the skeleton atlas from Spine, you must decide whether to use a PMA texture in gamma color space or a straight alpha texture in gamma or linear color space, and accordingly you must set the materials and texture settings to match the color space of the project after it is imported into Unity. This means that a texture and material cannot be compatible with both color spaces. Depending on whether you actually want to use the gamma or linear color space, you will need to change the settings when exporting the atlas from Spine or after importing. (For import, you can change the material settings that are automatically set in Preferences, so you don't have to change them manually each time.)
For more information, see the following section of the spine-unity runtime documentation:
https://esotericsoftware.com/spine-unity-assets#Advanced-Premultiplied-vs-Straight-Alpha-Export