Good afternoon!
I have a skeleton in Spine with transformations applied to its scale, and in Unity, I instantiate objects (weapons) in its right hand. However, I would like these weapons to not inherit the scale changes. What is the correct way to achieve this? Right now, if the size of the hand grows (due to transform constraints that modify the skeleton to adapt to different proportions), the weapon also scales up, but it should always remain the same size.
The weapon is a simple object with a sprite renderer and not much else.
Thank you very much for your help!