Hello, I have a character that has a ton of skins, and i notice that not every mesh is showing at once in the renderer on the inspector
When i use the RenderExistingMesh script to make an outline with URP, rendering another one, just with the outline, it copies the meshes that are there, but i change skins at runtime, and it ends up showing pink images on the character, how can i make this work with different skins changing at runtime?