Harald Hey Harald!
I updated with that version, and unfortunately it didn't fix the issue. I just emailed a zip of my Spine project to contact@esotericsoftware.com. In the project there are a couple different pieces, since I was testing things out. The issue happens with this bone, which is the only one that uses the physics constraint for "Translate X/Y". When I set that physics constraint for Translate X/Y back to 0, it fixes the issue.
The issue is that, in Unity, the bone goes way out to the side, something like 200x further than it should in the animation.
To repro:
1) Export/import the project into spine
2) Create new SkeletonAnimation by dragging the SkeletonData asset into the scene
3) Set the SkeletonAnimation to use the animation called "wind animated"
4) Run the scene and observe that the bone goes way further to the right than it does when you play the "wind animated" animation in Spine.
As mentioned above, changing the "scale" on the SkeletonData asset itself (the one that is by default 0.01) seemed to affect it, so I'm wondering if its some sort of conversion from Spine units to Unity units, or something like that
Thanks for checking it out and let me know if I can provide any more info or anything!