@PeterBacall Sorry to hear! This looks as if the skeleton's bone structure is overlaid over the wrong window. Does this occur with a new clean project with only the spine-unity runtime installed, when you open one of the Spine Examples
example scenes? Or does it only occur with one of your own exported skeletons?
Could you please share a screenshot your Spine Preferences
settings, located in Unity - Preferences - Spine
? Does the situation change when you modify the Editor Bone Scale
setting?