@[supprimé]
I think Nate is right in the kickstarter page. It should be possible to have mesh deformations in Corona, according to this:
http://docs.coronalabs.com/guide/graphics/3D.html
Spine Features: Kickstarter #2
OOOps, I was wrong, and so Nate was. I got a reply on the Corona forums from (I guess) a Corona developer:
"Nate is clearly talking without specific knowledge of Corona - so as it stands I'm still confidant that I'm correct.
That does not mean Corona won't make some changes (indeed, I've talked with Walter about this, and we both hope that a way can be found), but as it stands, Spline won't work.
It isn't the subdividing that is the problem (you just use an image sheet to generate the slices and stick them next to each other), it is the deformation. You can make the outer edge of an image any shape you want, but it is the internal deformation, as done by OGL, that is the issue.
I'll try to give an example:
Say you have an image.
You split it, using imagesheets and sprites, into a left half and a right half.
You now create 2 sprites, one from each half, and position them on screen, so you are looking at the whole image again.
Now, you want to deform this image along the middle line (IE the right hand edge of the left slice, and the left hand edge of the right slice).
You can indeed do this fine using the .path property, and as long as you move the 'paired' points on each image the same amount, it'll be 'fine'.
OK now, so far so good.
Now, move one of the other corners. IE from the left edge of the left half, or the right edge of the right half.
This is where it goes wrong.
The joined edge in the middle will now look wrong. The two halves won't match up, breaking the single image 'look' of the two sprites.
This is because of the perspective distortion. I have an example here:
lvvgL8d.jpg
Note how the edge between the two floor tiles doesn't match up, despite the smaller squares all being the same size? This is because of the perspective effect. THIS is what currently goes wrong, and prevents Spine from doing what it claims - or rather, doing it without large graphical glitches.
It isn't Nate or anyone lying, it is just them not understanding the current (and I stress 'current') limitations placed on quad distortions by Corona / OGL. I won't argue more here as frankly I'm ambivalent about the whole Spine thing, but if I find time I'll knock up a small demo to illustrate the point. Just do bear in mind that the Spine guys are talking about Corona without actually having looked at G2 and its capabilities and limitations.
"
Bad luck for me, will try another SDK...
:hi: I would not attempt using multiple sprites for a single image. As I mentioned a few posts ago, if Corona only supports moving corner vertices then you'll only be able to use 4 vertices in your meshes. I've updated the KickStarter text about Corona to make it clear.
Thanks Nate, just to be clear. I did not think anyone was trying to lie or anything like that, I just thought it was a misunderstanding and hoped I am actually not understanding something and it will be possible… too bad.
On the bright side we are giving libGDX a try might even convert the game we started in Corona but first we want to do some initial tests to really see how faster it runs.
libGDX being the priority runtime and us loving spine is really our motivation behind this move,
libgdx is hard to beat, IMHO.
I think he mentioned estimated releases in the Kickstarter.
He says 3 posts ago that he will try to get Meshes and FFD in two month time after the kickstarter, and of course that's only an estimate, just to give you an idear but no precise date.
Did anyone else get a Transaction Failed email from Amazon when the kickstarter ended?
Edit: All sorted, seems Amazon US doesn't always play nicely with UK debit-visas. Gratz on a successful #2!
Well done Nate & Shiu!!!
Thanks everyone! We've sent out the upgrades for those who have responded to the survey which asks for your activation code. We've also sent out the new licenses. We'll do it again a couple times each day for the next week for people whose Amazon payment hasn't cleared yet.
I have been heads down working on meshes, you might have noticed I haven't been checking the forum. The next Spine update will include meshes and a few other nice things. Hope to have it out in a few days.
Congratulations, Nate!
Good luck on meshes!
These few other nice things have piqued my interest.
Hi,
I have received Pro license for the backed. But i don't know what is "special badge"?
@dzungpv I'll start adding badges tomorrow, but check the post about Kickstarter badges under announcements. viewtopic.php?f=3&t=133
Can't wait!
Where's the best place to check for progress updates? I don't want to miss if an update is released and I didn't catch it for several days! ( I try to block auto updates so my runtimes work with small changes)
My wife has taken over animation, so even she can't wait for FFD! It'll be like a mini Christmas present!
The changelog is where I track new stuff at a pretty granular level:
http://esotericsoftware.com/spine-changelog/
Awesome, thanks Nate!
Hi i'm new here, this tool looks great, but i have some questions about it, this is intendent just for skeletal animation? or can i do some traditional animation like scale, rotation, traslate, color transitions, fade in, fade out?
Spine can do all those things. Give the trial a try.