Disk1of5

- 21 nov. 2013
- Inscrit 26 févr. 2013
- Modifié
Hey guys so far been loving spine, just wondering since the project has evolved and many stretch goals have been reached for both the artists and developers.. I thought it might be a good thing to see if it was possible for a second workshop once the goals are reached to better explain the new functionalities?
I have moved this to the Github issue tracker rather then the forums. Thanks!
I got it working again when i switch all the settings back to Lwjgl .. im guessing jglfw might not be 100% linux compatible.
- Modifié
Hey Nate,
just grabbed the new run times and i getting errors in my IDE.
I noticed in
MixTest.java you are referring toimport com.badlogic.gdx.backends.jglfw.JglfwApplication; import com.badlogic.gdx.backends.jglfw.JglfwApplicationConfiguration;
So i pulled the new LibGDX Nightly's and added
gdx-backend-jglfw-natives.jar
and
gdx-backend-jglfw.jar to my project but now get this error:
libjglfw64.so: undefined symbol: clock_gettime
Im using OpenJDK 1.7.0 for the project.Any idea's or am I missing a lib jar? I even validated I wasn't missing any thing by passing the LibGDX setup Gui over it with a update on the project.. but still this one error
Thanks!
I'm going to attempt to use it for my project since your implementation is better and supports mixing, so i'll fix as i find issues.
Thanks!
The super secret AnimationState.java you made for the workshop example.. mind if merge it into the Libgdx run-time?
i'm going to request a pull this evening if that's ok with you.
and place the Animateion State example in your Libgdx tests as well.Thanks!
Just a suggestion,
You could make the new Version Jar's update to a separate folder each time and have the local settings/global settings save to that version folder. When launched a prompt would come up allowing a person to access the current version or a previous version.. and also allow them to delete old versions if not required any more.
That would save you the headache of handling multiple installs, and keep different setting files for each version.if your looking for a beta tester wink wink
edited
Also your version checks would compare against the latest version the users system.- andreasloew a écrit
Well... linux... I really wanted to support it but since not even 2% of the users are linux users...
I plan to release an 3.x.x versions if I find the time - but I don't call it a fully supported platform.Thanks for the quick response! I feel that as of right now it might not be a big slice of the market share..this boils down to the fact that without proper support you will never see that percentage increase.. in fact you will probably see it decrease as users might find alternatives. It's the nature of cross platform support beast.
I do however have suggestions..
*You could opensource your Linux port if the 2% Loss revenue from that platform isn't big hit to the old wallet.. this would allow community patches and improvements (and possible forks)*You can migrate to use a different GUI implementation that would support compiling across multiple platforms... Such as QT.. Or Java using the lovely Scene2D..
*Make your paid version for Linux a CLI only and open source the GUI.
These are all just suggestions because as a Linux user it's depressing to hear how small the Linux market shares are.. it won't attract attention when allot of the times commercial software versions and features are lacking in comparison to the other operating system versions. Just my 2cents
Thanks andreasloew!
- Modifié
Hey just wondering how this will work,
Will we at one point have a auto-updating jar's (Similar to minecrafts method)
Or new Download Links..My main concern no matter what method it would be useful to be able to have multiple versions installed concurrently. Reason being, projects using a older version of a run-time don't break with new animations created using new versions of Spine.
Thanks!!
hey @andreasloew I Have Been using TexturePacker(Pro) for a while (Paid License) and I was the one who brought up this issue during the coding work shop... just a question for you.. The Linux version of TexturePacker.. I noticed the version # on it are older than the windows mac platform.. whats happening with that am I missing awesome features?
I'm going to look to night to see if i can get Andreasloew suggestion to work this evening
andreasloew you make great software.. I am anticipating the built in texture packer for Spine but still plan to use your product for ALL my static Sprites / Generic animation Thanks for making great Texture/Physics software at a great price!
- Dans Kickstarter
please add the badge.
the email i used was disk1of5@gmail.comThanks!