Nate, would it be possible to drive FFD from a manually animated bone somehow? For instance when weapon aiming is done from within the game it would be nice to also have to possibility to use FFD.
Spine Features: Kickstarter #2
- Modifié
I red on the kickstarter, that some runtimes won't work with the new features. We are on the first stages of developing our game, an chose Corona, which is one of the three runtimes that won't benefit from meshes or FFD.
We've been using Spine and we love it, so most likely we'll switch to some other package. Do you know if Cocos2d will support the new features? Anyone can recommend other options, based on experience?
Thanks!
@Onnevan, it doesn't look like Corona will be supporting anything but quads anytime soon. Back at our first Kickstarter they did mention they would want to support it, but nothing has happened since. Wouldn't hold your breath for it if I were you. As for a recommendation we recommend using libgdx. Spine is built upon libgdx so we are of course pretty biased
Backed. Did you send out an email? I don't remember getting an email...
Hi Shiu!
I don't think this is the correct thread for this, but just wanted to inform you that in the Corona forums, they've told me that is possible to implement the new features of Spine in the runtime, as they have recently added something called Graphics 2.0. I'm waiting for a confirmation, though.
I guess I shoud make a thread about this issue to find out if this is possible and if someone could do it.
Hi Nate !
We use Spine for our game : http://www.indiegogo.com/projects/isbarah/x/2105508
Do you want some spine export for your kickstarter? ( animation boss , because character animation are placeholder )
Great! I'm going to support the new kickstarter, even if I can't use the new features with Corona.
Could you make an announcement or post when you'll find out if Graphics 2D will allow meshes to work in Corona?
Thank you so much.
@Onnevan, Thanks! It looks like it will be possible:
http://docs.coronalabs.com/tachyon/guid ... cs/3D.html
They really shouldn't call that 3D at all, but the Corona guys are really into their marketing. Anyway, I'll update the Kicsktarter text.
@Aman, ok, will do!
@Disk1of5, we'd like to show off the new features in the workshop, so we haven't set a hard date yet. We'll definitely let everyone know in advance.
Yes! I see it, "Meshes" Hurray!!
Hahahah 3D without the Z axis!! Where I'm from, that's 2D :rofl:
Very awesome announcement!
I was excited about FFD, the mesh and deformation features are crazily awesome!
I'll be sharing on facebook and blog, hope the kick starter does well and you guys can do a 3rd (although I have no idea what additional features could be added)
If fonded, when are you going to release it!
@lrateke, we can't make promises, except to say that we are working as hard as possible. To give a rough estimate, we hope to have meshes in the editor within a month or so. FFD will follow a few weeks afterward, then skinning a little while later. At this point, roughly 2-3 months from now, we'll likely update the runtimes to use the new features. IK pinning will be done last and doesn't affect the runtimes.
2 or 3 months!!!!!! Outstanding!!! Can't wait for this...
Is it possible to get access to early version of FFD?
I really want to use this feature in my current project.
This is one of the example we want to have bending animation on it.
At this moment, we are working on the characters which do not need FFD features (in spine of course). If the FFD can arrive in time, we'll definitely use it to get best out of our art resources.
If it's necessary, I'd be happy to help test/develop the runtime.
PS: We use a Moai based engine, the spine module is built on top of the official C runtime.