Hello,
I am looking for a way to add the Skeleton Utility , then instantiating the whole bone hierarchy in real time.
Haven´t found a way to do so.
I someone can trow a light at this.
Thank you,
Andre
Hello,
I am looking for a way to add the Skeleton Utility , then instantiating the whole bone hierarchy in real time.
Haven´t found a way to do so.
I someone can trow a light at this.
Thank you,
Andre
You can add the SkeletonUtility
component just as you would add any component in Unity:
var skeletonUtility = component.gameObject.AddComponent<SkeletonUtility>();
To spawn the SkeletonUtilityBone
hierarchy, you can then use
skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca)
You can have a look at the inspector code here:
spine-runtimes/SkeletonUtilityInspector.cs at 3.8
Thank you.
Any way to despawn the hierarchy or update the skeleton data safely?
revolt3r Any way to despawn the hierarchy [..]
If by de-spawn you mean to destroy the spawned hierarchy GameObjects: the SpawnHierarchy
method returns a GameObject
as the root of the spawned hierarchy. You can Destroy()
this GameObject and then set skeletonUtility.boneRoot = null;
.
revolt3r or update the skeleton data safely?
Could you please describe in more detail what you mean by that, what you would like to achieve?