Skins for equipped items - Spine Tips #11
October 20th, 2026
This Spine Tips tutorial covers advanced setups for rigging, swapping, and animating characters with multiple equipable items.
You’ll learn how to cleanly bundle item-specific bones, constraints, and attachments into skins to optimize runtime performance, layer item animations over base motions like running and idling, and combine Transform and Physics constraints to create responsive secondary follow-through. Download the project files from the video description to follow along, and share your feedback on the Spine forum.
Download the project files from the video description to follow along, and share your feedback or suggestions for future topics on the Spine forum.