wilprim

  • 15 avr.
  • Inscrit 18 nov. 2022
  • Hey all, I am attempting to make a character for my game that will be in a top-down perspective with 8-directional movement. The players will be able to equip things like helmets, jackets, gloves etc... Right now we have the character rigged for multi-directional movement but I am trying to figure out how to handle the equipable items like helmets and other items. I've looked into setting the attachments to the respective slots but how do you do this while also changing running direction and such? What is the best way to go about this?

    Also, there will be tons of different animations other than running. There will be flips, rolls, and many others.

  • I am creating a game where potentially 100 people could be in a world. This is going to be a 2D top-down game with all the basic controls you would expect in a 2D top-down game as well as gear swapping. Spine Unity Runtime seems like it will work with different skins and just swapping out stuff but I am worried about performance. What do you guys think of this approach or should I look to a more performant option?

  • I am attempting to make a rigged animated character using Spine but this "base" character will be able to pick up items and equip them such as jackets, helmets, etc. This will be a 2D top-down game and will include a ton of different gear options. Also, characters will be able to choose a base character with different skin colors, hairstyles, etc... I would almost like it to be a base character animation (skeleton) and you add gear (like a jacket) on top of the skeleton dynamically in the game so it moves with it.

    I have tried Skinning but I would rather not have to create every type of variation for each possible gear outcome.

    Thanks in advance!