I don't know if this has been mentioned before but, "it would be cool"(tm) if spine supported this:
http://stackoverflow.com/questions/12414708/correct-glsl-affine-texture-mapping
http://www.bitlush.com/posts/arbitrary-quadrilaterals-in-opengl-es-2-0
I've animated a few meshes now and keep bumping into the "affine texture warping" issue:
Loading Image
Edit: this is relevant to the runtimes also as the UVQ texture coordinates need calculating.
Any thoughts?
Cheers,
T.

