Mitch a écritreckhou a écritHi, I wonder how many frames inside Spine editor plays in exactly one second(frame rate per second)?
If I have a 60 frame animation in Sprite editor, will play speed remains exactly the same when imported to Unity(time scale = 1)?
The Spine Editor works in 30fps. Always. This will stay the same in Unity unless you change the time scale of Unity's global TimeScale, the SkeletonAnimation's TimeScale, or the Current Track's TimeScale.
Great answer! Thank you!