jonkk

  • 9 févr. 2013
  • Inscrit 8 févr. 2013
  • Drakkheim a écrit

    Wouldnt that be stretching your image? I can't imagine that would give you acceptable output for anything other than the most simple flat shapes.

    Only slightly.. In 3D software it's just a image plane, subdivided a number of times on the axis you need to bend. It's the same principles in the bending of actual 3D models to multiple bones, only used on a 2D plane.

    Thanks Shiu, I hope you reach that stretch goal then. 🙂 Like you say, the hardest part is the implementation. For ease of use, something like After Effects' puppet tool implementation is maybe the way to go (although, I hate the lack of customization you get when it's that simple)

  • I backed you guys, and am looking forward to trying out your software. I have one question. Is it possible, or will it be some day, to put more than one bone on a single image, and have the image bend to the curve of the bones? For example, a single image for the tail of a cat, then animated using more than one bone?