@iron59 You can start a new topic for any reports or concerns.
Anyway.
Reset
was changed to Initialize
since "Reset" is a Unity editor magic method which the old reset was not actually doing the proper editor reset.
Initialize(true)
is how the old reset behaved.
Initialize(false)
is a safe initialization to prevent double-instantiation of owned objects.
Skeleton.SetColor should still work. The code is still there. You probably need to add using Spine.Unity;
on top of your script.