iron59

  • 18 sept. 2018
  • Inscrit 10 juil. 2015
  • @iron59 You can start a new topic for any reports or concerns.

    Anyway.
    Reset was changed to Initialize since "Reset" is a Unity editor magic method which the old reset was not actually doing the proper editor reset.
    Initialize(true) is how the old reset behaved.
    Initialize(false) is a safe initialization to prevent double-instantiation of owned objects.

    Skeleton.SetColor should still work. The code is still there. You probably need to add using Spine.Unity; on top of your script.