Hi Pharan,
Perhaps somebody could guide me, I have some better screenshots to better explain what I'm trying to solve.
Here is what I see when I have premultiply alpha set to true. renderer.setPremultipliedAlpha(true)
As Pharan said, some things do look better with premultiply alpha set to true, namely, the arrows are much easier to see this way.
However, the bow, which uses a FFD mesh, as you can see, is streaky and weird looking.
With premultiplied alpha set to false, the bow looks much better all around.
Does anybody have any recommendations? It doesn't seem like I can easily set only the bow to pma false and the rest of the skeleton true.
Best,
Nick
Oh, and I should mention 2 other things, in the editor everything looks perfect, not even any pixelation. I've also got the scale set to 0.25, so the image in the game is smaller, so that could be part of the issue.