estivador

  • 24 juin 2023
  • Inscrit 21 nov. 2014
  • Hi every, I'm animating with Spine since 2015, and have a small studio for the last 2 years to receive the outsource needs for game devs. I delayed for quite some time to make a portfolio page and advertise my work (and find some frontend dev that put the spines animations on a web page is a struggle), but finally here we are:

    https://ghostplanet.studio/

    We are available to work right now.

  • But there is a way to the game play the animations without including the runtime in the final product?

  • Hey. I'm with a question about the Spine License.

    I have a Professional License and get a contract job to make the art for a mobile game. Now I don't find any clear information if the client need to buy a Spine Licence just to use the runtimes.
    some replies to questions close to that in the forum sometimes make it sounds like its ok just use the runtime, other times sounds like the license is necessary. can someone solve that question to me?

  • hey, i'm working in this animations on my spare time, i'm trying to get into Spine, still using essential. so, no mesh deformations and IKs here.

    thats my first try

    second reusing old assets i did

    and this are some loops for a personal idea of shooter with 2D enemies like a modern 'old Doom' like.
     Loading Image

    i'm very impressed with the possibilities of Spine, i always like this cut-out style, and can't wait to put my hands on pro features.