Thank you very much for all the information. Currently evaluating all the options to see what will work best for what we are going for.
devvex

- 27 oct. 2016
- Inscrit 24 août 2016
This looks promising! I will follow up here in a week or so with my results!
Thank you so much, this was driving me crazy.
- Modifié
I am new to Spine, decided to use it to design the character for my game.
The character has already been created and has several animations working inside Unity. I am trying to make a simple inventory/equipment system that layers Unity Game Objects ontop of the Spine Character for armor, weapons, etc.
I got the Game Object to line up in the correct spot on the Spine Character, and made it a child to the bone so that it follows with the animations.
The problem I am facing is the Game Objects don't smoothly work with the animations and I can't control what layer it renders on. For example, If I want to add a glove to the hand not closest to the screen, I can't place it on top of that hand, but behind the rest of the body.
Is there a current way to achieve this? The game could have potentially hundreds of armor/weapon combinations and I don't want this to all be in Spine.
Any help would be appreciated.