deezaster

  • 25 juil. 2022
  • Inscrit 10 mai 2022
  • Depends on the Godot version. 3.4 has a bunch such issues (unrelated to the module). Imtried to work around some of them. 4.0 is a bit better in that regard, but not quite stable.

    @deezaster, I should get to writing docs next week, so I can better illustrate how this is supposed to work.