- Modifié
cwoandrew

- il y a 13 jours
- Inscrit 5 mars 2015
- Dans code control issue
- Dans code control issue
I made a very simple spine file with 2 bones
Bone 1. I added some animation on it.
Bone 2. I have not add any key, and let it control at runtime, I call it "otherBone".
let bone = this.spineTestFile.skeleton.findBone("otherBone");
bone.scaleX = bone.scaleY = 2;
bone.y = -500;like that, it works
However, when I play animation "otherBone" scale and position reset.
Anyway can fix this issue?
I added a tall skin for the boy with transform constraints, it work fine in spine and the viewer
But not work with corona.Attached the modified spine project for testing
mix-and-match-C.spine
Please help!
Thank you very much
I downloaded spine runtime for corona engine, and try to play with the mix-and-match example, the hair color seems have problem but looks similar to the project.
Then I open the mix-and-match spine project without any edit, export to the data folder for corona example, mesh go crazy, please help.Thanks a lot!
But I use the spine viewer to check, both json work fine!- Modifié
I try to add a transform constraints to the joint "body-up" in mix-and-match-pro project and test for apply tall and short to the character, when I add the transform constraints to that joint, the under "arm-front" part which has a path constraint go crazy, is it a bug? or am I do something wrong?
- Modifié
Loading Image
I wanna apply tall and short as a skin like this, I have watched few tutorials but can't find a method to apply transform constraints to the character.
Could you please help?