cwoandrew

  • il y a 13 jours
  • Inscrit 5 mars 2015
  • I made a very simple spine file with 2 bones

    Bone 1. I added some animation on it.

    Bone 2. I have not add any key, and let it control at runtime, I call it "otherBone".

    let bone = this.spineTestFile.skeleton.findBone("otherBone");
    bone.scaleX = bone.scaleY = 2;
    bone.y = -500;

    like that, it works

    However, when I play animation "otherBone" scale and position reset.

    Anyway can fix this issue?


  • I added a tall skin for the boy with transform constraints, it work fine in spine and the viewer


    But not work with corona.

    Attached the modified spine project for testing
    mix-and-match-C.spine
    Please help!
    Thank you very much


  • I downloaded spine runtime for corona engine, and try to play with the mix-and-match example, the hair color seems have problem but looks similar to the project.

    Then I open the mix-and-match spine project without any edit, export to the data folder for corona example, mesh go crazy, please help.

    Thanks a lot!



    But I use the spine viewer to check, both json work fine!

  • I try to add a transform constraints to the joint "body-up" in mix-and-match-pro project and test for apply tall and short to the character, when I add the transform constraints to that joint, the under "arm-front" part which has a path constraint go crazy, is it a bug? or am I do something wrong?

  •  Loading Image

    I wanna apply tall and short as a skin like this, I have watched few tutorials but can't find a method to apply transform constraints to the character.

    Could you please help?