cdannoville

  • 28 avr. 2016
  • Inscrit 26 mars 2014
  • Hi guys!

    Thanks for this big update 🙂

    But, I'm not sure to realy understand how work the "linked mesh" and what advantage can it made... Sorry, maybe I've miss something?

  • Very nice, I love it! I want to see more :p

  • Yes it's open source, but it's difficult to build :/ ...

  • No, I love Skeleton viewer! 😉
    It's just a shame, I cannot testing my character because of this error >_<

  • Hi,
    I have a issue to testing my character in Skeleton viewer, because my character had a flip setting.
    How can I fix that?
    Thanks

  • Yeahhh I want this feature too for the mesh ^^!
    Actualy I do again the same animation for my news mesh, and it's sooo long... I hope one day it will be possible :3

  • Cool! Thank you, it's was that 🙂
    Now it's now for my animation, sorry it was so simple issue ><;

  • Hello,

    Maybe it's because of the update of Spine, but now, my first key and my last key are the same on my timeline.

    It's ok for a loop animation, but if I want a specific animation for my character, it's not cool at all!

    for example:

    my character have a "idle" animation, with a stand-up position, in loop.
    After that I switch with a "die" animation. My "die" animation begin with stand-up position, and finish stretch on the ground position.
    But now, my last key of my "die" animation is the same of the first, so my character stand up at the end of my time line!

    impossible to copy-past anything at the end of my time line, it's a big issue for lot of my animation now 🙁

    It's a bug? a new option?

  • Hoooo it' will be wonderfull 😃 !!!


    Hello,

    Any news for the duplication of the FFD ? 🙂

  • Ok, the problem is:

    I can copy-paste a asset, in the setup mode. But I loose my original animation from my original asset.

    But, I want keep the same animation from my original asset!

    So I draw my problem with my smoke's animation exemple.

  • Hello everybody,

    I worked a lot with the FFD, it's amazing. I'm not realy use the bones, and because of that, I have to copy - paste many object and animated again and again... It will be wonderfull if there are a feature to copy - paste my FFD animated !

    So, my problem is: if I maked a good animation with the FFD, and I want duplicated it from the same asset, I lost my FFD's animation with new asset...

    For exemple, I create cool smoke FX from a asset I have alreay deform, and I say "ouha I want the same around it to make a better FX smoke!"
    So I copy "smoke_01_asset" and past it "smoke_02_asset" ... But it's work only with the asset, and not with the animation!

    So, actualy a have to create a new FFD's animation for the new copy of my asset's smoke... And it's really, really long... to make it again...

    Maybe can you help me? Maybe it's will be a awsome feature o

  • Don't panic, you are alone to repport that 🙂

    I think the team is working on, check the forum and wainting 🙂

  • Yes, I've got the same problem too! 🙁
    I can't work ><

  • Ok ok I understand 🙂

    It was just a little request, but I use lot of the "additive technique light" to my animation usually.
    Actualy if is not possible in Spine, I will try with Unity to reproduce this effect 😉
    My goal was to make this effect easily to Spine, and when I saw the "check button additive" I thought it will be possible to use it in "Animate mode" 🙂


    After some test, some crash with a "additive effect asset" I decided to don't use it for the moment. My scene crash when there are more of one effet additive, in Animate mode. I don't know why, it's strange :/

    Maybe in the futur, you can update the "additive effect" 🙂

    So, thanks you guys for you support!

  • Thank you Shiu, it sound great like this. Maybe you can fixe this ;-;
    For now, I can have access to my work, I have to wait Monday. So I send you a big e-mail at this moment. Thank you for you quickly answer.


    Hi!
    I opened many backup of my character's scene, and finaly, I realize why Spine is buging with my scene 😃

    In fact, the old scene with a "animate additive light" are not available beacause:
    when there are more of 1 asset with a "additive effect" on it, Spine crash without message log.

    I try to reproduce this crash, and for all of my test, Spine doesn't like when there are 2 "additive asset" animate in the same scene...

    So, with 1 ligth effect, it's work '-'

  • Awsome! I'm excited too to tried with a cloth 😉