Yes, that is possible by writting your own AttachmentLoader as Nate explained.
When loading a skeleton .json or .skel file, via SkeletonJson
or SkeletonBinary
, you provide an AttachmentLoader
. By default, you'd use an AtlasAttachmentLoader
, which takes a single TextureAtlas
. IF the attachment loader is asked by SkeletonJson
or SkeletonBinary
to return an attachment, the AtlasAttachmentLoader
looks up the image for the attachment in the atlas.
If you want that to work for multiple atlases, you can simply implement your own AttachmentLoader
. Instead of one atlas, it could take multiple atlases. When asked for an attachment, it would look up the image in all atlases it knows about and return e.g. the first hit.