brogan

  • 16 févr. 2024
  • Inscrit 28 juin 2023
  • @brogan Shadow casting artifacts (self shadowing, shadow acne) are likely due to the shadow casting settings (bias settings) at your light, and your quality settings regarding the number of shadow cascades.

    Please check whether the same artifacts happen when using a non-Spine shader (e.g. any official Unity shader in the Universal Render Pipeline/* category). If so, it's likely unrelated to Spine, although to be sure you could also check whether a normal Unity sprite or a textured quad at the same position and angle has the same issues.