UnrealIsBest

  • 15 janv. 2024
  • Inscrit 15 sept. 2022
  • I think it's not the code problem.Animation in the ue automatically interpolated between frames but i want this animationto be a stepped animation.Spine Editior has two options .But I don't see How to make it effect in runtime.Exported setting can not edit it and i don't see the API on the documentation

    please help me,thank you
    PS:glad to have a brand new forum

  • Spine动画这里的设置在UE里好像没有用,导出的动画在UE4.27设置SetAnimation() / AddAnimation() 自带帧之间的插值,可以不使用插值或者步进式,只用默认吗?使用插值播放拖拉机移动动画,履带在帧之间会显示错误,如果不用插值或者步进就没问题,求一个大神解答!!挺急的,谢谢!

  • Thanks bro,appreciate that


    Hello,DDC seems to still have the problem,When I put those codes on runtime plugin version 4.0.Do you miss some parts to fix this bug?

  • HI,Dev team!
    I am a developer in a 2D game from china.We use Spine And UE4 to bulid our character.When I Create a blueprint with a spine skeleton animation and a spine Skeleton Render In it.And I import atlas and skel in the skeleton animation Component.Now here is the problem,When I clicked On the "Create Collision" Button In Spine Renderer,The UE4 Will Constantly produce Bytes in my disk.Real Fast.Its Speed is like 2、3MB\s.Is this a Bug or some configurations I forget to do? My UE4 version is 4.27.2 and Spine editor plus runtime version is 4.0.92.And lastly thanks for your help.
    Cheers!yours,Liu