TheSunOfMan

  • il y a 12 jours
  • Inscrit 13 sept. 2023
  • One this is SO AMAZING! Perhaps I need to fire up the old haxelib and get cracking.

  • No direct way to get the animations form flash into spine. I have made a custom export script for Flash that helps bulk export library items. I find it helpful to be able to make / update the symbol's and easily export them for Spine.

    • Exciting news! Eagerly looking forward to csharp support.

    • Hi Misaki. The names being numbered is the result of a batch exporting of the sprites from Animate CC. In the interest of speed, renaming these images would take some time. Even if my attachment had strong names, when there are 100+ attachments to choose from, those names will not help much as I expect I'll still be toggling through them to find the right one. A thumbnail preview will also help greatly for when I'm animating a rig that I have not made.

      • Thank you for the reply. Point 3 is an EXCELLENT idea for a temporary solution... I had not though about it. I'll try doing this.

      • I often find myself building and animating rigs that have slots with many, many attachments. For example, I'll have a [slot]Hand, and within that are 50+ attachment for different hand sprites. When these 50+ attachments are also within Skin Placeholders, it becomes impossible to preview a thumbnail from these skin placeholders. Basically I find myself clicking one-by-one through the attachments until I see the one I want...

        Might I suggest a new panel that will preview each attachment in a selected slot as a thumbnail, similar to the frame picker in Animate CC and other animation applications.

        I understand that attachments can be previewed by hover the mouse over them. But this takes too long as the thumbnail doesn't display quickly AND there is NO thumbnail preview for hovering over a skin placeholder without expanding that placeholder to reveal the attachment within.

        A panel like this will make the animation process much less painful. I find that I am overly reliant on the Tree Panel as I am CONSTATLY zipping up and down and toggling the filter settings multiple times per minute... it's simply too much to manage.

        • A wonderful update! Thank you so much for all the hard work and new features 🙂

        • Can't you fork the runtime repo and add whatever?

        • BorysBe lol go ahead and add this feature. @Mario very excited for 3D spines. Is there a way to contribute / fund the godot runtime beyond buying Spine?