Stinkhorse

  • 27 févr. 2013
  • Inscrit 29 janv. 2013
  • Hi there, I'm Darrin Michelson and my email should be Nirrad@Gmail.com

    Thanks!

    Subject: Kickstarter badge reward

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  • Hey thanks for throwing the 2nd video up there, I really wasnt understanding some of the movement concepts or how to adjust the character to meet the ground. Thanks for clearing that up, here's 30 bucks.

  • So I'm pretty new to actually doing animation myself. I've been around people who do it professionally for years and I know some of the lingo, and some of the base concepts, but knowing what a pencil is doesn't make you an artist. Are there any tutorials or write ups on the basics of animation that anyone here would recommend for someone who knows just enough to know he doesn't know anything?

  • Well it seems like the IK functions just fine when you're using rotate, but when you're using translation the whole bone set just moves as though you're shifting the parent bone. Am I missing something? Like even something beyond using the program, am I missing something fundamental about the key-framing process?

    Yeah I'd imagine object pinning would be complicated. If I ask for something impossible, please don't mind me. I don't always know what goes into code.

  • So I'm attempting to animate a dude and I'm finding from the word go that I wish I could lock a set of objects to a current position and then edit the objects around that. Like if I want a character's feet to stay in one spot so they hold their position, that would be super useful.

    And other thing that would be helpful would be the ability to toggle inverse kinematics. Say you could grab a bone at the end of a chain, a hand or foot, and have it's translating position affect the other bones down the chain.

    Admittedly I'm just learning how to animate and I could be overlooking something super fundamental.

  • Thats awesome. I'm going to run some tests over the next few days to see how well I can get this beast to sing.

  • Suppose you're looking to make an animation that would travel in perspective, say a horizontal sword swing. What would you suggest as the best way of going about that as the character's arm orbits around the body? Is it possible to swap out bones/images on the fly in such a way as to disguise the change?