SlimMarten

  • 13 juin 2017
  • Inscrit 1 juin 2017
  • Okay, no Problem 🙂.

    Actually I am mostly interested in this part:

    In unique animations, I added additional bones to the model.

    How did you actually manage to have bones animationwise/skinwise? Or are these extra bones omnipresent in each and every animation and skin?

    The backgorund behind this question is that I am also planning to have a major skeleton for the base character, but the character should be customizable in terms of skin and extra equipment.

    Thanks in advance 🙂

  • @SCIA this is great work! Actually I am planning a similar project with a small Team of 3 Developers. I haven't worked with Spine so far and I have to figure out, how to create one Character Rig which will be reusable for different Skins and Equipment. Just like you did.

    I am really interested in your project files or more information about your workflow in Detail.
    Is there any chance to share this? 🙂

    Cheers

  • So you get your SkeletonAnimation and go skeletonAnimation.skeleton.SetSkin("nameofyourskin");

    @Pharan, how do I actually "get" my SkeletonAnimation?