Okay, no Problem .
Actually I am mostly interested in this part:
In unique animations, I added additional bones to the model.
How did you actually manage to have bones animationwise/skinwise? Or are these extra bones omnipresent in each and every animation and skin?
The backgorund behind this question is that I am also planning to have a major skeleton for the base character, but the character should be customizable in terms of skin and extra equipment.
Thanks in advance