SEANFX

  • 4 avr. 2016
  • Inscrit 11 déc. 2013
  • This might seem like a silly idea for lip syncing but it seems to work for me right now. I have a program like After Effects or Premiere open in the background. Really it could be any audio program.

    Then I open Spine on top of it. I adjust my timeline windows to line up. Then I scale the timeline in both programs to be nearly the same size. So I can at least see the wave form while animating. Once you get going it's easy to toggle between apps to listen or start a new animation.

    This has really made my work flow a lot faster. Sometimes I have to go back to the audio program to hear something to make sure I'm getting a motion right. It's nice having that visual there.

    You can see at the bottom of the frame how my timelines are lined up.

    Hope this helps.

  • Does the latest version have the ability to set my own quick keys? I'm using 2.1.25. F and R are driving a little nuts. I expect F to stand for Forward and R for reverse. I only mention this because I can actually type without looking at the keyboard.

  • Skeleton "skeleton" has a skin with no attachments: main_body_skin

    I get the above error when I export my file. Overall the animation looks like it's animating correctly in Spine. I'm wondering if I didn't set up my mesh in the right order or something. Plus what's not being exported when I get that error?

    Thank you for any help.

  • Hey thanks! I love using Spine it's such a great program!

  • Would it be possible to put an indicator on bones that are weighted to a pie piece in the weight table menu? So when I select a pie piece that I want to adjust the weights on, I would see all the bones that are connected to that pie piece?

    It could be a box around the colors, an asterix after the bone name or the whole color and name name highlighted? Oh, and maybe even the bones highlight too? That would be even better for for far away bones that need adjust out of that pie piece.

    I love the pie pieces but sometimes the slivers are so small I can't clearly figure out what color it is and then there are times when the colors are close to each other I have to click around to see which one it is. It would make it easier and faster to tweak trouble areas.

    Sorry if this has been requested before. Maybe I'm over looking something in the menus when I have a pie piece selected.

  • Ugh I don't know why I didn't think of that. Thanks for the advice!

    • Modifié
  • When I'm in animation mode, I have a root bone bone selected I can translate it but when I go in to rotation and try to rotate the root the skin/mesh gets selected and the whole map rotates.

    I have to click on another part of the model to get out of that mode. I just can seem to rotate that root bone without going into some sort of skin mode. Should I change my point root to a real bone? The other bones seem to behave normally. But once I get in that mode I'll get the mesh for other bones.

    Is there a way to lock the skin from being selected?

    Not sure what I'm doing wrong.

    I'm using 2.0.26 to set up my characters.

    Hope this make sense. Let me know if you need more information.

  • Oh that's AWESOME! Don't know why I didn't think of trying those keys. Thanks for the Cheat Sheet!

  • Did this ever get implemented? I noticed this was in March of last year. Forward and backward Hotkeys would be so useful. They are in every animation. In 3D Studio Max It's < > After Effects it's Page Down and Page Up. Some just use the left and right arrow keys. It would make animation so much smoother to create.

    While we are talking Hotkeys do you have list some where of all the hot keys? I agree with @ArtizenAnimator this software GREAT!

  • Is there a webpage where you list the feature updates and release times?

    That Auto Update feature kind of hosed us we are trying to figure out how far back we can go or if we have to move head.

    It's nice you've put that feature in that lets you choose.

  • I love this software by the way! GREAT PROGRAM!!!! So easy to use!

  • You know it's just a weird order that I haven't quite figured out yet. I just can't seem to go from one animation to the next and have the dope sheet draw new for the next animation I want to edit.

    now it worked. but I have to collapse, expand and in the dope sheet and the tree.

  • Say I have 5 different animations.

    I go into the first animation. I delete out key frames and only leave the thing I want animated in there. For this animation it's a transparency setting.

    When I click to another animation. The dope sheet looks like the other animation I was editing. All the keyframes I removed are gone but the full animation plays fine.

    I save and reopen and now that dope sheet looks normal for the new one I want to edit.

    So when I go to the other animations I can't edit their dope sheets because the dope sheet doesn't seem to visually update. You know maybe I'm using this differently than other people too.

    Did that help?

  • I'm sure I'm over looking something.

    I have several animations in a giving Spine file. When I edit an animation sequence and I delete key frames. I have trouble going to other animations because the Dope Sheet doesn't seem to update. But if I open up the saved file again all the other keyframes in the other animations are fine and the one I edited looks like it did when I edited.

    Any thoughts?