Glad I stumbled over this topic. Good work. I can't wait to see the shadow stuff getting implemented.
Is anyone working on some documentation on the Unity runtime stuff you guys are adding? If not, that would be a nice feature to have.
Rasch

- 10 déc. 2015
- Inscrit 23 août 2013
- Dans Spine Unity Updates
- Dans Bug on your website
Hi Søren.
There's a small bug in the Documentation -> Videos page
http://esotericsoftware.com/spine-videosThe two first videos are the same one. The second one should probably be this one:
http://www.youtube.com/watch?v=Eg7M43MoPu8It's the one described as "Start creating animations using this basic workflow.".
Best regards
Inge Rasch - DoobyDude a écritzadlo a écrit
- Anti-aliasing i really annoying on zooming, pixels are better to see imo. Or maybe shortcuts or Settings option?
Click Spine (top left) > Settings > Untick 'Linear Filtering' > Enjoy pixels.
Awesome, just what I was here looking for 8) Pixels shall now be enjoyed.
Hi Søren.
Thanks for fixing that, but the name should be just Inge Rasch.
I dropped that last Sandvik upon marriage ;-)Best regards/med vennlig hilsen
IngeShiu a écritHello Inge,
I've corrected the licenses so they both look like
Name: Inge Rasch Sandvik
Email: inge.rasch@outlook.com
The changes will be reflected in Spine upon the next update or install.I've also given you the forum badge.
Kind regards,
Søren NielsenHi.
I backed both kickstarters, but with different accounts.I think the first one ended up using my paypal info, with my old name and an old email address:
Inge Rasch Sandvik and inge_rasch@hotmail.comThe second kickstarter was done with my proper name and email:
Inge Rasch and inge.rasch@outlook.comI'd like both licences to be registered to that last one.
Best regards,
Inge Rasch- Dans Conceptual question
Thanks. That helps a lot
- Dans Conceptual question
- Modifié
- Dans Conceptual question
Hi guys.
So, I'm trying to create a game where you can customize the looks of the character you're playing.
It would work something like pants1 can be combined with shirt1, shrit2 or shirt3 etc.What would be the best way to approach something like this in libGDX and Spine? Using skins?
All characters could in theory use the same skeleton, since they are all human.