Paragonyx

  • 14 nov. 2017
  • Inscrit 22 juil. 2015
  • Hello all! :hi:

    We are a small independent game studio out in Orlando FL. We're working on our first game called Super Blast Off! We've been using Spine for about 3 years now and we love it.

    We also have a demo that you can download and play now:
    :yes: https://www.paragonyx.com/games/super-blast-off/
    :yes: https://paragonyx.itch.io/super-blast-off

    Super Blast Off! is a 2D action platformer that pits Ero against the powerful corporation known as Meow Enterprises, owned by the mysterious and evil Mr. Fat Cat. Stuck on an island, our alien buddy must battle through an army of cats to get to the only way out - his spaceship!

    Join Ero and help him defeat Mr. Fat Cat and his minions in a world full of surprises.

    Unique Levels
    Battle through challenging levels that are never the same on each play. Stay light on your feet as you encounter unique enemies, items, and worlds that will keep you guessing.

    100 Different Items
    Find and grab pickups that affect everything from the type of projectiles Ero shoots to the height of your jump and much more. Combine them for crazy gameplay results.

    Challenge Mode
    Compete against other players from across the world to rank at the top of the leaderboards and win digital and real life prizes every month. Get ready for some cool surprises!

    Give the demo a try and let us know your feedback!

    Follow us on twitter - https://twitter.com/paragonyxllc

    Thanks!

  • This is actually very impressive!

  • Thanks for the response Pharan.

    I was seeing if the Spine API had this behavior out of the box. We already have an animation framework built on top of the API, I will expand AnimationState.

  • We're using SkeletonAnimation, not mecanim.

    Right, I understand what you're saying in regards to having keys on the start and end of the animations. My shoot animation has translation/rotation keys on the arm at the start and at the end, so does my run animation.

    I play my running animation on track 0 with looping then play my shoot animation on track 1 without loop then when my shoot animation is done, the arm snaps back to the arm animation within the running instead of crossfading into it.

    Is this because the shoot animation is not looping? I would think that it should mix just fine. I also noticed this happens if I play an animation once, it'll be stuck on the last frame once its done and then I try to play another animation a few seconds later it just pops to the next animation instead of blending into it. Hopefully that makes sense, could this be the same issue or are we just missing something here?

  • Hello,

    Here is my scenario:

    I currently have a run animation and a shooting animation. The shoot animation only animates the arm for a recoil effect, not just translates the arm back. Almost like a whiplash recoil. I'm playing the run animation on track 0, then playing the shoot animation on track 1.

    Is there a way to get the shoot animation to crossfade back into the run animation, specifically the arm? Right now it just snaps back to position and continues the run animation after the shooting animation is done.

  • Yes! Everything is now sorted, I have received my package.

    Thanks again for the help! Have a good one!

    Mike

  • Right, that's what I expected but since I used paypal, it sent me to the paypal web page to submit payment. It never sent me back to the Spine download page. I'm on my License page and there is only a link to my Spine Pro License.

    I will send an email out right now.

    Thanks for the help,
    Mike

  • Thanks for that heads up!

    So I recently just tried to purchase the Basic Platformer using Paypal but I never received a download link or an email. I got the paypal confirmation email. Nothing on my Spine download page either. Not sure if this an issue with purchasing w/ paypal or I'm just being impatient.

    Regardless, is there a contact to someone I can talk to about this? I can provide paypal receipt ID. I would like to get this resolved before I purchase the Advanced Platformer as well.

    Thanks,
    Mike

  • Hello Mitch,

    We've been using Spine for a couple of months now and are very happy with the product. One of my co-workers has recently stumbled upon your SpineMen Character Pack video and I believe I read somewhere on the forums that these packages will be available for sale soon? They seem quite interesting, do you have a feature list that you can share perhaps or what is expected? Also, when will the package be released and how much will it cost?

    This package seems like something that would suit our needs and we would love to use them to learn from and experiment.

    Regards,
    Mike D