PESEZZZ

  • 6 août 2024
  • Inscrit 9 juil. 2021
  • @PESEZZZ I'm not sure what's going on there. Mario will be along soon to help out. You might want to create a new thread for your specific problem, so it doesn't get lost in the general 4.0 release discussion.

    Thanks @IanM!

    I agree, the graph really makes a big difference. It's a lot easier than < 4.0 to keep movement smooth as the value passes through keys. It also makes animating faster, both by being able to edit values directly in the graph instead of in the viewport and by being able to see the entire motion without needing to scrub the timeline. Still, I know it will take time for some people to adapt if they have been using < 4.0 for long time with dopesheet-centric workflows.

    The blog post ended up being a nice test for our Spine Web Player. You can see the JavaScript for the blog post here. The player makes it easy to throw your Spine animations on a web page, even when you need to customize the behavior.

  • @PESEZZZ terribly sorry for that. The include file oder in MySceneComponent.h was incorrect after applying a formatter AFTER checking spine-ue4 is working as intended. It's fixed in the spine-runtimes repository!

    @Ryusui the Godot devs will not have to implement anything for a Spine Godot runtime. How long that runtime will take to create I can't tell. It also depends on whether we target both Godot 3 and 4, or only 4. I'm leaning towards only targeting 4 at the moment, knowing that version is not yet done.