Mudoxy

  • 26 oct. 2023
  • Inscrit 20 févr. 2018
  • Hi!
    Sorry, I'm not sure, if this is the right branch for script related issues.

    The export script for illustrator doesn't seem to be working right. For me some files it exports just fine, for others - it doesn't create the json no matter what (even though the "write json"setting is activated). I asked around, and it seems like I'm the only one for whom the script actually worked at least sometimes. People are exporting AI files to PSD and then using PhotoshopToSpine script for export.

    I don't think that its a very popular script, since no one seems to report here on it failing, but personally, I would love to see it working. So, no pressure: you guys are doing a great job anyway, both on the community and software fronts, but I thought you might want to know about this. 😉

    (ps. Im using CC 2017 on win10)

  • That is so cool. And exactly the right ref for what I'm doing! I love the way he uses extra joints for more complex mechanics, even though I don't yet understand half of then, this is great inspiration to try making more complex rigs. Awesome! Thank you, Erikari!

  • Hi Erikari!

    That makes a lot of sense, thank you for the explanation 🙂
    The character I was animating was facing front, and his elbow had to move back and forth, simulating perspective, so both the shoulder bone and the forearm had to be scaled quite a bit. I figured the easiest way to deal with this would be by creating 2 IK's, so that the hand would follow the weapon, and then moving the elbow IK constraint bone movement scale both the forearm and the shoulder to match its position. I'm sure there is an easier way to do this, but since I'm new to IK-ing, I didn't have any better ideas at the time.

  • Hi! Thank you for the guide! I'm new to constraints, so any info is very useful 🙂

    I'm using a similar setup for a character holding a shotgun, but with two single-bone IKs on the arms for separate elbow movement. Right now I'm trying to create an animation, where he taps the shaft of the gun on the palm of the far hand. The problem is that when I detach the hand from the gun by keying the mix slider to 0, the hand moves back to its original position, when I need it to stay in place. If I also key the hand to move back into place at the same time, I get weird wobbly movement where it goes up and then comes back down.
    I was wondering if there is a way to detach the arm from the weapon, keeping the hand in the same position, that I am missing?

    Thank you for your time and attention! 😉

    Upd: I got an idea while writing down the question here, however it feels more like a hack than a proper solution.
    While a bone is constrained it can't be moved directly by the move tool, so I can't chose where it is supposed to be positioned when the transform mix will be turned off. However, I can key the transform to 0 later on in the timeline, then move the bone in question to the place, where it's supposed to end up, key that position and then copy or move that key back to the place on the timeline, where the transform constrain is still on.
    It feels almost as if I'm abusing a bug, but this method seems to work for me. Hope this helps someone else!

  • Thanks! We are praying for it to turn out easily fixable.

    Anyway thank you for the swift response!

  • In my project, when creating a new Path, the same freeze occurs every time:

    1. I make a new bone from root, add a new path to it.
    2. I start drawing out the path. If, while moving the hadle, I cross over the connecting path from the previous knot, this connection disappears, but i can keep adding more knots.
    3. Soon the program freezes and stops responding to anything, so I have to force quit.

    This bug doesn't occur in 3.6.50
    In the SpineboyPro project this also doesnt happen.

    Attaching a link to a video of the bug. (this happens every time)

    Thanks in advance!


    Ok, working in 3.6.50 the path editor froze as well, but after much longer. Is there something I am doing wrong?
    I can't finish a project without path constraints, please help!