Yep, it is as Harald said. However, I would suggest not disabling inherit scale if possible to solve it another way. If you do disable inherit scale, you won't be able to use scale to squash the whole character (though skeleton scale at runtime still can). Another way to solve it would be to make the torso or neck (whichever you are scaling) not need non-uniform scale, for example by changing the images.
Mariia

- Inscrit 30 oct. 2023
- Dans Mesh Rotation Issue
- Dans Mesh Rotation Issue
Hi and welcome to Spine!
Just a programmer's guess: It looks as if you're using non-uniform scale (scale X not equal to scale Y) at the head's parent bone (the
bone_girl_neck
bone) or any of its parents, but haveInherit Scale
enabled at thebone_girl_head
bone. This will rotate the head in a "distorted" environment. To resolve this, just disableInherit Scale
at the head bone.