Mariia

  • Inscrit 30 oct. 2023
  • Yep, it is as Harald said. However, I would suggest not disabling inherit scale if possible to solve it another way. If you do disable inherit scale, you won't be able to use scale to squash the whole character (though skeleton scale at runtime still can). Another way to solve it would be to make the torso or neck (whichever you are scaling) not need non-uniform scale, for example by changing the images.

    • Hi and welcome to Spine! 😎

      Just a programmer's guess: It looks as if you're using non-uniform scale (scale X not equal to scale Y) at the head's parent bone (the bone_girl_neck bone) or any of its parents, but have Inherit Scale enabled at the bone_girl_head bone. This will rotate the head in a "distorted" environment. To resolve this, just disable Inherit Scale at the head bone.