Nate a écritWhat is the path for your
Images
node in the tree after importing the JSON file?
Its to the textures of project that was created previously.
Nate a écritWhat is the path for your
Images
node in the tree after importing the JSON file?
Its to the textures of project that was created previously.
For the past year. Each time i'm importing .JSON file from PStoSpine script - it always missing textures. Nonmatter - if textures are in the same folder. Or they are in different folder. If meshes folder is called "images" or whatever.
I even updated the script today. And tried it on PS19 and PS20. Same result. Is everyone doing this eachtime?
Here is how i do it:
Script settings:
Import process:
PS: Spine v. 3.8.99
For example i need to export 10 animations from the same project, each into .JPEG sequence, each to the different folder. Is there any way i can do this?
Erika a écritHello, please try to change the constraints order:
Constraints: Order
:bigeyed: :bigeyed: :bigeyed: :bigeyed: :bigeyed: :bigeyed: :bigeyed: IT WORKED! Thank you!
I've added target to the bottom of my body bones using IK constraint. And as you see - it works fine.
Here is how it looks in hierarchy
Now i want neck to react to hand. So i'm adding a Transform constraint to the neck.
And my IK construction is not working anymore.
Is there any way to make them work together?
For some reason, bones attached to the left hand are not on the "0 rotation"
They are all already pinned to the texture. How can i rotate them back to 0 without unpinning each one from the meshes?
My main goal is to have a possibility to scale each bone horizontally, when needed. But right now its not possible
Having this problem right now. Single mesh that doesn't want to be connected to any bones
"Sorry weight could not be computed". Restarting the soft/PC, updating spine to 3.8.9 doesn't help.
PS: bones does not intersect. And they are ON mesh.
Getting this often in my projects. Always have to re-crop mesh with Edit mesh>New.
Is there any way of fixing that quicker?
I just found - it happens to all of my projects. Nometter what size or format. It all happened after the update.
Why when i'm starting render - skin is becoming unselected?
Restaring the program helped when small animation was on render. But when i tried to render sequence that have 600 frames, each 2000px height - i needed to restart program 2 times to make it work.
In soft it looks like:
Result looks like:
PS:
Spine Launcher 3.8.81
Esoteric Software LLC (C) 2013-2020 | http://esotericsoftware.com
Windows 10 Enterprise x86 10.0
Up to date: Spine 3.8.86
Spine 3.8.86 Professional
Licensed to: *****, *****
NVIDIA Corporation, GeForce GTX 1080 Ti/PCIe/SSE2, 4.6.0 NVIDIA 432.00
Started.
OpenAL 1.1, Default audio device
Is there any way to have clipping mask inside of another clipping mask?
When i put mask1 inside of mask2 space in the Drawing Order - mask1 stops working.
TY.
Thank you for your answers!
Erikari a écrit
- To generate weights automatically, you need to first bind bones to your mesh/clipping/etc. Bones that do not overlap the mesh/etc. will not be computed. Oftentimes it is easier to just manually edit the weights, especially for something that supposedly should have very little vertices as clipping.
Weights - Spine User Guide
Clipping - Spine User Guide
It doesnt answer, why there is no "auto" for clipping. Bones does not overlap anything.
I don't understand, how slots are useful. It's actually just personal folders for each individual layers. When slots are "on", they took 2x more space in hierarchy than without them. So i'm making animations ignoring this feature in 99% of time, using them only to make opacity or change layer/mask order.
But when i'm working in mode that hides slots, and moving layers in hierarchy - they start to duplicate.
So after my rig is complete, each time, in layer order i'm having multiple copies of same layers.
This is how it looks:
Help :wounded:
I'm using Spine for couple weeks already and i got some questions. Sorry if those questions was asked before. I haven't found the answers.
1. In spine i can preview the animation on 50%, 200%, 300%.. speed. But how do i export my animation with different speed than 100%? (in GIF)
I've been exporting it as a Sequence and speeding up in Photoshop, but Photoshop ruins quality of big animations.
2. What should i press to create a keyframe of ALL layers at the same time? For example on the frame 12(Example below).
3. How do i autogenerate weights on mask? Why isnt it allowed?
4. How can i copy one mesh grid and paste it on another mesh?
//2 more questions:
5. How can i make one layer solo for a while?
6. How can i block one layer, without using this panel?