I'm trying to achieve the same effect as hitnoodle in the Spine/Skeleton shader, but I'm running into the same troubles I tried commenting out everything in the fragment function and just returning my overlay colour, but it has no effect on what gets rendered.
I don't know enough about shaders to fully understand everything in the default one I'm assuming I can't just edit the fragment function because of all the shadow caster logic in there? Is there a simple way to render a skeleton in a solid colour like in hitnoodle's example above?
05 Jun 2016, 14:59
Hmm... I just noticed the SkeletonGhost shader, and I think that does exactly what I need if I set the Texture Fade Out value to 1.0 Modifying Unity's built in Unlit/Transparent shader slightly also does the trick