BBorgiz
- 4 juil. 2024
- Inscrit 31 mars 2023
@Borgiz I assume you are using the Built-In Render Pipeline, right? In general please always describe your project setup such as the spine-unity version (name of the unitypackage), render pipeline, and similar when asking on the forum.
The
"Spine/Sprite/Vertex Lit"
shader provides a color parameter next to theAlbedo
texture parameter which acts as a tint color multiplier.There is also a
Color Adjustment
parameter, when enabled you can set theOverlay Color
parameter immediately below it. TheOverlay Color
alpha value determines the blend intensity of theOverlay Color
(0=no color overlay, 1=full color overlay).If this is not what you want, please describe your problem in more detail.
@Borgiz You have multiple options, one is packing by folder structure, as described in this forum thread for example:
https://esotericsoftware.com/forum/d/16376-export-without-packing-images/2