ho yes finally I think spine is not working well with the nvidia substitute linux driver, I tried with the legacy Nvidia driver and it's now working well, thanks!
BoDesignsPixels

- 26 avr. 2017
- Inscrit 12 juil. 2016
thanks Nate ! At least I understand from where is coming the bug, okay so never export on the same folder in which there are the individual images, okay =)
Hello, today, I had to redraw some frames of animation
because Spine when exporting and packing textures has deleted my original pngs !!
It has in a first step deleted all the pngs (images attachment which were on a slot), and then warned me it could nt pack well because there were missing images.
How come it does that? Is it a known bug? This time I am using a windows 7- 64- Modifié
I am launching spine from the desktop, and I have no log file, on which folder this should appear (I have made a search and no .log file can be found)?
the crash is happening randomly, I think during the work, even without clicking with the mouse, not at the startup of the soft.
the graphic card is NVIDIA GeForce Go 7400- Modifié
I have a problem with the last version of Spine crashing randomly on Linux Mint 32.
I seem to not have .log file ...It's very annoying, any clue?Is someone facing the same bug?Yes.
Ho sorry Pharan, I was talking about the Unity Runtime,- Modifié
Hello I would like to know what I should do using the runtime
to change an attachment in a slot, what I am trying to achieve is to change some parts
of a character inside the game in order to do be able to display him in different ways without using skins.
(because skins in my case would not work well, I need to do combination of attachments)
thanks a lot.Is there some exemple around?
- Modifié
Hello, I would want to know if I can use the illustrator script to export the pngs needed on slot location , in place and angle of a already existing skeleton in Spine?
or do I have to setup in illustrator, to mimic exactly the set of my default pose in Spine?
and launch the script?
I didn't used the script in a first place, but I am asking, because it seems to offer cool stuff like skin slots export,
(but I don't know how to specify skins slots with the illustrator script).Hello I would want my colleagues being able to copy a skeleton entity in unity,
and to change the texture of it, in order to create a different skin for a character outside of Spine,but if they edit the png it needs changing the shader?, (because editing directly the png in image editor causes white parts appearing etc..)
What is the easiest way for this?.Thanks.-
Actually I just found out that photoshop's eraser make white parts into the atlas png appear in Unity...
As well the photoshop pencil tool does weird things too...- Modifié
Ho okay Pharan, thanks for your answer,
that what we figured out actually, and for the script which version should I use, the one in the RunTime?Hey thanks Pharan,
I used a script you wrote in order to return to setup pose between animations, because I had problems with blending between 2 animations,
(the game object was put invisible, parts showing in bad places and such when switching from one animation to another)problem is when using this script, all animations would end up with setup pose...
So how can fix the correct way, is there some workaround?
Sorry to ask, but I am really new to this problem...Hello I have a strange bug when exporting a character animation into Unity,
the looping animations are working nicely, it's displayed correctly,However,
when displayed only 1 time (without looping) the animation ends with the setup pose....
I would like it to finish on the last frame of the Spine animation...
Am I missing something there?How I fix that? thanks...
- Modifié
At least would be good, to be able to copy XY of any attachment during setup really rapidly (by keyb shortcut for exemple) in order to help the setup skin process...