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  • I’m currently working on a 2D game and planning to use Spine for character animations. However, I won’t be creating the animations myself, I’m hiring an animator who owns a legitimate Spine license and will deliver the assets (likely .json, .atlas, .png, etc.).

    My question is:
    Do I still need to purchase my own Spine license if I’m only using the exported Spine assets inside my game via the official Spine runtime (e.g., Spine-Godot)?

    To clarify:

    I won’t be animating anything myself in Spine.

    I will be importing and playing the animations in my game via the official runtime.

    The game may be published commercially in the future.

    I want to make sure I stay compliant with Spine's licensing terms. Would appreciate any guidance from the community or team.

    Thanks in advance.

      Omg W bot, it worked thanks

      Hello, I have a problem the SpineBoneNode not resetting, Basically when I enable and disable the enabledproperty in the godot editor the position of the IK driven node resets, but during runtime no matter how I do, even if i enable and disable the enabled property i cannot do it. Please help me

      Help me please, SpineSlotNode is not following slot when I move my IK target, same goes for SpineBoneNode, shouldn't it follow along where the target slot/bone is?
      But it seems to be following while playing animation, Am I missing something?
      Any help would be much appreciated
      Please refer to the video for more detail


      Thankyou!!

        I need help regarding this SpineBoneNode with the latest godot build

        My issue is when I set enabled = false inside code, the transition immediately takes place, is there a way to smoothly transition the animation?

        Thankyou!