- Modifié
[Bug]Draw order are strange when Z axis are same
Draw order appear buggy blink and strange.
When there're multiple AnimationRenderer in same Render Layer, Order in Layer and Z position, Within camera render area.
Without overlap each others and any RenderSeparators.
Anyone found this issues??
25 Sep 2017, 21:24
Update :
I found that strange blink only happened in some slots in Renderer.
And those parts come from second sprite sheet in the atlas data.
We don't have an AnimationRenderer component.
However, are your Spine components using multiple materials? Are you on Unity 5.6 and up?
If so, you need to add a Sorting Group component. This is a known bug in Unity; not sure if they'll ever fix it since it's a 2D mesh quirk they seem to have introduced and it still exists in 2017.1.
If you are using a different runtime that uses a component called AnimationRenderer, we don't know how to support it.
Thanks a lot, I had the same issue, and your solution helped.